29 lines
		
	
	
		
			571 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			571 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| uniform float unknownInput;
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| vec4 main() {
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|     float x = 1.0;
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|     float y = 2.0;
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|     int z = 3;
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|     x = (x - x) + ((y * x) * x) * (y - x);
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|     y = (x / y) / x;
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|     z = (((z / 2) % 3 << 4) >> 2) << 1;
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|     x += 12.0;
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|     x -= 12.0;
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|     x *= (y /= 10.0);
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|     z |= 0;
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|     z &= -1;
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|     z ^= 0;
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|     z >>= 2;
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|     z <<= 4;
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|     z %= 5;
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|     x = 6.0;
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|     y = 6.0;
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|     z = 6;
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|     ivec2 w = ivec2(~5);
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|     w = ~w;
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|     return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;
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| }
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