358 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			358 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     half4 colorGreen;
 | |
|     half4 colorRed;
 | |
|     half4 colorWhite;
 | |
| };
 | |
| struct Inputs {
 | |
| };
 | |
| struct Outputs {
 | |
|     half4 sk_FragColor [[color(0)]];
 | |
| };
 | |
| void out_half_vh(Uniforms _uniforms, thread half& v);
 | |
| void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread half& h) {
 | |
|     half _var0;
 | |
|     out_half_vh(_uniforms, _var0);
 | |
|     h = _var0;
 | |
| }
 | |
| void out_half2_vh2(Uniforms _uniforms, thread half2& v);
 | |
| void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread half2& h2) {
 | |
|     half2 _var0;
 | |
|     out_half2_vh2(_uniforms, _var0);
 | |
|     h2 = _var0;
 | |
| }
 | |
| void out_half3_vh3(Uniforms _uniforms, thread half3& v);
 | |
| void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread half3& h3) {
 | |
|     half3 _var0;
 | |
|     out_half3_vh3(_uniforms, _var0);
 | |
|     h3 = _var0;
 | |
| }
 | |
| void out_half4_vh4(Uniforms _uniforms, thread half4& v);
 | |
| void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread half4& h4) {
 | |
|     half4 _var0;
 | |
|     out_half4_vh4(_uniforms, _var0);
 | |
|     h4 = _var0;
 | |
| }
 | |
| void out_half_vh(Uniforms _uniforms, thread half& v);
 | |
| void _skOutParamHelper4_out_half_vh(Uniforms _uniforms, thread half3& h3) {
 | |
|     half _var0;
 | |
|     out_half_vh(_uniforms, _var0);
 | |
|     h3.y = _var0;
 | |
| }
 | |
| void out_half2_vh2(Uniforms _uniforms, thread half2& v);
 | |
| void _skOutParamHelper5_out_half2_vh2(Uniforms _uniforms, thread half3& h3) {
 | |
|     half2 _var0;
 | |
|     out_half2_vh2(_uniforms, _var0);
 | |
|     h3.xz = _var0;
 | |
| }
 | |
| void out_half4_vh4(Uniforms _uniforms, thread half4& v);
 | |
| void _skOutParamHelper6_out_half4_vh4(Uniforms _uniforms, thread half4& h4) {
 | |
|     half4 _var0;
 | |
|     out_half4_vh4(_uniforms, _var0);
 | |
|     h4.zwxy = _var0;
 | |
| }
 | |
| void out_half2x2_vh22(Uniforms _uniforms, thread half2x2& v);
 | |
| void _skOutParamHelper7_out_half2x2_vh22(Uniforms _uniforms, thread half2x2& h2x2) {
 | |
|     half2x2 _var0;
 | |
|     out_half2x2_vh22(_uniforms, _var0);
 | |
|     h2x2 = _var0;
 | |
| }
 | |
| void out_half3x3_vh33(Uniforms _uniforms, thread half3x3& v);
 | |
| void _skOutParamHelper8_out_half3x3_vh33(Uniforms _uniforms, thread half3x3& h3x3) {
 | |
|     half3x3 _var0;
 | |
|     out_half3x3_vh33(_uniforms, _var0);
 | |
|     h3x3 = _var0;
 | |
| }
 | |
| void out_half4x4_vh44(Uniforms _uniforms, thread half4x4& v);
 | |
| void _skOutParamHelper9_out_half4x4_vh44(Uniforms _uniforms, thread half4x4& h4x4) {
 | |
|     half4x4 _var0;
 | |
|     out_half4x4_vh44(_uniforms, _var0);
 | |
|     h4x4 = _var0;
 | |
| }
 | |
| void out_half3_vh3(Uniforms _uniforms, thread half3& v);
 | |
| void _skOutParamHelper10_out_half3_vh3(Uniforms _uniforms, thread half3x3& h3x3) {
 | |
|     half3 _var0;
 | |
|     out_half3_vh3(_uniforms, _var0);
 | |
|     h3x3[1] = _var0;
 | |
| }
 | |
| void out_half_vh(Uniforms _uniforms, thread half& v);
 | |
| void _skOutParamHelper11_out_half_vh(Uniforms _uniforms, thread half4x4& h4x4) {
 | |
|     half _var0;
 | |
|     out_half_vh(_uniforms, _var0);
 | |
|     h4x4[3].w = _var0;
 | |
| }
 | |
| void out_half_vh(Uniforms _uniforms, thread half& v);
 | |
| void _skOutParamHelper12_out_half_vh(Uniforms _uniforms, thread half2x2& h2x2) {
 | |
|     half _var0;
 | |
|     out_half_vh(_uniforms, _var0);
 | |
|     h2x2[0].x = _var0;
 | |
| }
 | |
| void out_int_vi(Uniforms _uniforms, thread int& v);
 | |
| void _skOutParamHelper13_out_int_vi(Uniforms _uniforms, thread int& i) {
 | |
|     int _var0;
 | |
|     out_int_vi(_uniforms, _var0);
 | |
|     i = _var0;
 | |
| }
 | |
| void out_int2_vi2(Uniforms _uniforms, thread int2& v);
 | |
| void _skOutParamHelper14_out_int2_vi2(Uniforms _uniforms, thread int2& i2) {
 | |
|     int2 _var0;
 | |
|     out_int2_vi2(_uniforms, _var0);
 | |
|     i2 = _var0;
 | |
| }
 | |
| void out_int3_vi3(Uniforms _uniforms, thread int3& v);
 | |
| void _skOutParamHelper15_out_int3_vi3(Uniforms _uniforms, thread int3& i3) {
 | |
|     int3 _var0;
 | |
|     out_int3_vi3(_uniforms, _var0);
 | |
|     i3 = _var0;
 | |
| }
 | |
| void out_int4_vi4(Uniforms _uniforms, thread int4& v);
 | |
| void _skOutParamHelper16_out_int4_vi4(Uniforms _uniforms, thread int4& i4) {
 | |
|     int4 _var0;
 | |
|     out_int4_vi4(_uniforms, _var0);
 | |
|     i4 = _var0;
 | |
| }
 | |
| void out_int3_vi3(Uniforms _uniforms, thread int3& v);
 | |
| void _skOutParamHelper17_out_int3_vi3(Uniforms _uniforms, thread int4& i4) {
 | |
|     int3 _var0;
 | |
|     out_int3_vi3(_uniforms, _var0);
 | |
|     i4.xyz = _var0;
 | |
| }
 | |
| void out_int_vi(Uniforms _uniforms, thread int& v);
 | |
| void _skOutParamHelper18_out_int_vi(Uniforms _uniforms, thread int2& i2) {
 | |
|     int _var0;
 | |
|     out_int_vi(_uniforms, _var0);
 | |
|     i2.y = _var0;
 | |
| }
 | |
| void out_float_vf(Uniforms _uniforms, thread float& v);
 | |
| void _skOutParamHelper19_out_float_vf(Uniforms _uniforms, thread float& f) {
 | |
|     float _var0;
 | |
|     out_float_vf(_uniforms, _var0);
 | |
|     f = _var0;
 | |
| }
 | |
| void out_float2_vf2(Uniforms _uniforms, thread float2& v);
 | |
| void _skOutParamHelper20_out_float2_vf2(Uniforms _uniforms, thread float2& f2) {
 | |
|     float2 _var0;
 | |
|     out_float2_vf2(_uniforms, _var0);
 | |
|     f2 = _var0;
 | |
| }
 | |
| void out_float3_vf3(Uniforms _uniforms, thread float3& v);
 | |
| void _skOutParamHelper21_out_float3_vf3(Uniforms _uniforms, thread float3& f3) {
 | |
|     float3 _var0;
 | |
|     out_float3_vf3(_uniforms, _var0);
 | |
|     f3 = _var0;
 | |
| }
 | |
| void out_float4_vf4(Uniforms _uniforms, thread float4& v);
 | |
| void _skOutParamHelper22_out_float4_vf4(Uniforms _uniforms, thread float4& f4) {
 | |
|     float4 _var0;
 | |
|     out_float4_vf4(_uniforms, _var0);
 | |
|     f4 = _var0;
 | |
| }
 | |
| void out_float2_vf2(Uniforms _uniforms, thread float2& v);
 | |
| void _skOutParamHelper23_out_float2_vf2(Uniforms _uniforms, thread float3& f3) {
 | |
|     float2 _var0;
 | |
|     out_float2_vf2(_uniforms, _var0);
 | |
|     f3.xy = _var0;
 | |
| }
 | |
| void out_float_vf(Uniforms _uniforms, thread float& v);
 | |
| void _skOutParamHelper24_out_float_vf(Uniforms _uniforms, thread float2& f2) {
 | |
|     float _var0;
 | |
|     out_float_vf(_uniforms, _var0);
 | |
|     f2.x = _var0;
 | |
| }
 | |
| void out_float2x2_vf22(Uniforms _uniforms, thread float2x2& v);
 | |
| void _skOutParamHelper25_out_float2x2_vf22(Uniforms _uniforms, thread float2x2& f2x2) {
 | |
|     float2x2 _var0;
 | |
|     out_float2x2_vf22(_uniforms, _var0);
 | |
|     f2x2 = _var0;
 | |
| }
 | |
| void out_float3x3_vf33(Uniforms _uniforms, thread float3x3& v);
 | |
| void _skOutParamHelper26_out_float3x3_vf33(Uniforms _uniforms, thread float3x3& f3x3) {
 | |
|     float3x3 _var0;
 | |
|     out_float3x3_vf33(_uniforms, _var0);
 | |
|     f3x3 = _var0;
 | |
| }
 | |
| void out_float4x4_vf44(Uniforms _uniforms, thread float4x4& v);
 | |
| void _skOutParamHelper27_out_float4x4_vf44(Uniforms _uniforms, thread float4x4& f4x4) {
 | |
|     float4x4 _var0;
 | |
|     out_float4x4_vf44(_uniforms, _var0);
 | |
|     f4x4 = _var0;
 | |
| }
 | |
| void out_float_vf(Uniforms _uniforms, thread float& v);
 | |
| void _skOutParamHelper28_out_float_vf(Uniforms _uniforms, thread float2x2& f2x2) {
 | |
|     float _var0;
 | |
|     out_float_vf(_uniforms, _var0);
 | |
|     f2x2[0].x = _var0;
 | |
| }
 | |
| void out_bool_vb(Uniforms _uniforms, thread bool& v);
 | |
| void _skOutParamHelper29_out_bool_vb(Uniforms _uniforms, thread bool& b) {
 | |
|     bool _var0;
 | |
|     out_bool_vb(_uniforms, _var0);
 | |
|     b = _var0;
 | |
| }
 | |
| void out_bool2_vb2(Uniforms _uniforms, thread bool2& v);
 | |
| void _skOutParamHelper30_out_bool2_vb2(Uniforms _uniforms, thread bool2& b2) {
 | |
|     bool2 _var0;
 | |
|     out_bool2_vb2(_uniforms, _var0);
 | |
|     b2 = _var0;
 | |
| }
 | |
| void out_bool3_vb3(Uniforms _uniforms, thread bool3& v);
 | |
| void _skOutParamHelper31_out_bool3_vb3(Uniforms _uniforms, thread bool3& b3) {
 | |
|     bool3 _var0;
 | |
|     out_bool3_vb3(_uniforms, _var0);
 | |
|     b3 = _var0;
 | |
| }
 | |
| void out_bool4_vb4(Uniforms _uniforms, thread bool4& v);
 | |
| void _skOutParamHelper32_out_bool4_vb4(Uniforms _uniforms, thread bool4& b4) {
 | |
|     bool4 _var0;
 | |
|     out_bool4_vb4(_uniforms, _var0);
 | |
|     b4 = _var0;
 | |
| }
 | |
| void out_bool2_vb2(Uniforms _uniforms, thread bool2& v);
 | |
| void _skOutParamHelper33_out_bool2_vb2(Uniforms _uniforms, thread bool4& b4) {
 | |
|     bool2 _var0;
 | |
|     out_bool2_vb2(_uniforms, _var0);
 | |
|     b4.xw = _var0;
 | |
| }
 | |
| void out_bool_vb(Uniforms _uniforms, thread bool& v);
 | |
| void _skOutParamHelper34_out_bool_vb(Uniforms _uniforms, thread bool3& b3) {
 | |
|     bool _var0;
 | |
|     out_bool_vb(_uniforms, _var0);
 | |
|     b3.z = _var0;
 | |
| }
 | |
| void out_half_vh(Uniforms _uniforms, thread half& v) {
 | |
|     v = _uniforms.colorWhite.x;
 | |
| }
 | |
| void out_half2_vh2(Uniforms _uniforms, thread half2& v) {
 | |
|     v = half2(_uniforms.colorWhite.y);
 | |
| }
 | |
| void out_half3_vh3(Uniforms _uniforms, thread half3& v) {
 | |
|     v = half3(_uniforms.colorWhite.z);
 | |
| }
 | |
| void out_half4_vh4(Uniforms _uniforms, thread half4& v) {
 | |
|     v = half4(_uniforms.colorWhite.w);
 | |
| }
 | |
| void out_half2x2_vh22(Uniforms _uniforms, thread half2x2& v) {
 | |
|     v = half2x2(_uniforms.colorWhite.x);
 | |
| }
 | |
| void out_half3x3_vh33(Uniforms _uniforms, thread half3x3& v) {
 | |
|     v = half3x3(_uniforms.colorWhite.y);
 | |
| }
 | |
| void out_half4x4_vh44(Uniforms _uniforms, thread half4x4& v) {
 | |
|     v = half4x4(_uniforms.colorWhite.z);
 | |
| }
 | |
| void out_int_vi(Uniforms _uniforms, thread int& v) {
 | |
|     v = int(_uniforms.colorWhite.x);
 | |
| }
 | |
| void out_int2_vi2(Uniforms _uniforms, thread int2& v) {
 | |
|     v = int2(int(_uniforms.colorWhite.y));
 | |
| }
 | |
| void out_int3_vi3(Uniforms _uniforms, thread int3& v) {
 | |
|     v = int3(int(_uniforms.colorWhite.z));
 | |
| }
 | |
| void out_int4_vi4(Uniforms _uniforms, thread int4& v) {
 | |
|     v = int4(int(_uniforms.colorWhite.w));
 | |
| }
 | |
| void out_float_vf(Uniforms _uniforms, thread float& v) {
 | |
|     v = float(_uniforms.colorWhite.x);
 | |
| }
 | |
| void out_float2_vf2(Uniforms _uniforms, thread float2& v) {
 | |
|     v = float2(float(_uniforms.colorWhite.y));
 | |
| }
 | |
| void out_float3_vf3(Uniforms _uniforms, thread float3& v) {
 | |
|     v = float3(float(_uniforms.colorWhite.z));
 | |
| }
 | |
| void out_float4_vf4(Uniforms _uniforms, thread float4& v) {
 | |
|     v = float4(float(_uniforms.colorWhite.w));
 | |
| }
 | |
| void out_float2x2_vf22(Uniforms _uniforms, thread float2x2& v) {
 | |
|     v = float2x2(float(_uniforms.colorWhite.x));
 | |
| }
 | |
| void out_float3x3_vf33(Uniforms _uniforms, thread float3x3& v) {
 | |
|     v = float3x3(float(_uniforms.colorWhite.y));
 | |
| }
 | |
| void out_float4x4_vf44(Uniforms _uniforms, thread float4x4& v) {
 | |
|     v = float4x4(float(_uniforms.colorWhite.z));
 | |
| }
 | |
| void out_bool_vb(Uniforms _uniforms, thread bool& v) {
 | |
|     v = bool(_uniforms.colorWhite.x);
 | |
| }
 | |
| void out_bool2_vb2(Uniforms _uniforms, thread bool2& v) {
 | |
|     v = bool2(bool(_uniforms.colorWhite.y));
 | |
| }
 | |
| void out_bool3_vb3(Uniforms _uniforms, thread bool3& v) {
 | |
|     v = bool3(bool(_uniforms.colorWhite.z));
 | |
| }
 | |
| void out_bool4_vb4(Uniforms _uniforms, thread bool4& v) {
 | |
|     v = bool4(bool(_uniforms.colorWhite.w));
 | |
| }
 | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     half h;
 | |
|     _skOutParamHelper0_out_half_vh(_uniforms, h);
 | |
|     half2 h2;
 | |
|     _skOutParamHelper1_out_half2_vh2(_uniforms, h2);
 | |
|     half3 h3;
 | |
|     _skOutParamHelper2_out_half3_vh3(_uniforms, h3);
 | |
|     half4 h4;
 | |
|     _skOutParamHelper3_out_half4_vh4(_uniforms, h4);
 | |
|     _skOutParamHelper4_out_half_vh(_uniforms, h3);
 | |
|     _skOutParamHelper5_out_half2_vh2(_uniforms, h3);
 | |
|     _skOutParamHelper6_out_half4_vh4(_uniforms, h4);
 | |
|     half2x2 h2x2;
 | |
|     _skOutParamHelper7_out_half2x2_vh22(_uniforms, h2x2);
 | |
|     half3x3 h3x3;
 | |
|     _skOutParamHelper8_out_half3x3_vh33(_uniforms, h3x3);
 | |
|     half4x4 h4x4;
 | |
|     _skOutParamHelper9_out_half4x4_vh44(_uniforms, h4x4);
 | |
|     _skOutParamHelper10_out_half3_vh3(_uniforms, h3x3);
 | |
|     _skOutParamHelper11_out_half_vh(_uniforms, h4x4);
 | |
|     _skOutParamHelper12_out_half_vh(_uniforms, h2x2);
 | |
|     int i;
 | |
|     _skOutParamHelper13_out_int_vi(_uniforms, i);
 | |
|     int2 i2;
 | |
|     _skOutParamHelper14_out_int2_vi2(_uniforms, i2);
 | |
|     int3 i3;
 | |
|     _skOutParamHelper15_out_int3_vi3(_uniforms, i3);
 | |
|     int4 i4;
 | |
|     _skOutParamHelper16_out_int4_vi4(_uniforms, i4);
 | |
|     _skOutParamHelper17_out_int3_vi3(_uniforms, i4);
 | |
|     _skOutParamHelper18_out_int_vi(_uniforms, i2);
 | |
|     float f;
 | |
|     _skOutParamHelper19_out_float_vf(_uniforms, f);
 | |
|     float2 f2;
 | |
|     _skOutParamHelper20_out_float2_vf2(_uniforms, f2);
 | |
|     float3 f3;
 | |
|     _skOutParamHelper21_out_float3_vf3(_uniforms, f3);
 | |
|     float4 f4;
 | |
|     _skOutParamHelper22_out_float4_vf4(_uniforms, f4);
 | |
|     _skOutParamHelper23_out_float2_vf2(_uniforms, f3);
 | |
|     _skOutParamHelper24_out_float_vf(_uniforms, f2);
 | |
|     float2x2 f2x2;
 | |
|     _skOutParamHelper25_out_float2x2_vf22(_uniforms, f2x2);
 | |
|     float3x3 f3x3;
 | |
|     _skOutParamHelper26_out_float3x3_vf33(_uniforms, f3x3);
 | |
|     float4x4 f4x4;
 | |
|     _skOutParamHelper27_out_float4x4_vf44(_uniforms, f4x4);
 | |
|     _skOutParamHelper28_out_float_vf(_uniforms, f2x2);
 | |
|     bool b;
 | |
|     _skOutParamHelper29_out_bool_vb(_uniforms, b);
 | |
|     bool2 b2;
 | |
|     _skOutParamHelper30_out_bool2_vb2(_uniforms, b2);
 | |
|     bool3 b3;
 | |
|     _skOutParamHelper31_out_bool3_vb3(_uniforms, b3);
 | |
|     bool4 b4;
 | |
|     _skOutParamHelper32_out_bool4_vb4(_uniforms, b4);
 | |
|     _skOutParamHelper33_out_bool2_vb2(_uniforms, b4);
 | |
|     _skOutParamHelper34_out_bool_vb(_uniforms, b3);
 | |
|     bool ok = true;
 | |
|     ok = ok && 1.0h == (((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x;
 | |
|     ok = ok && 1.0 == (((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x;
 | |
|     ok = ok && 1 == ((i * i2.x) * i3.x) * i4.x;
 | |
|     ok = ok && (((b && b2.x) && b3.x) && b4.x);
 | |
|     _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
 | |
|     return _out;
 | |
| }
 |