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							|  | out vec4 sk_FragColor;
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							|  | uniform vec4 colorGreen;
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							|  | uniform vec4 colorRed;
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							|  | bool out_params_are_distinct_bhh(out float x, out float y) {
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							|  |     x = 1.0;
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							|  |     y = 2.0;
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							|  |     return x == 1.0 && y == 2.0;
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							|  | }
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							|  | vec4 main() {
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							|  |     float x = 0.0;
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							|  |     return out_params_are_distinct_bhh(x, x) ? colorGreen : colorRed;
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							|  | }
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