26 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| struct Globals {
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|     texture2d<half> test2D;
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|     sampler test2DSmplr;
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|     texture2d<half> test2DRect;
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|     sampler test2DRectSmplr;
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> test2D[[texture(0)]], sampler test2DSmplr[[sampler(0)]], texture2d<half> test2DRect[[texture(1)]], sampler test2DRectSmplr[[sampler(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Globals _globals{test2D, test2DSmplr, test2DRect, test2DRectSmplr};
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|     (void)_globals;
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|     Outputs _out;
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|     (void)_out;
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|     float3 _skTemp0;
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|     _out.sk_FragColor = _globals.test2D.sample(_globals.test2DSmplr, float2(0.5));
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|     _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, float2(0.5));
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|     _out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, (_skTemp0 = float3(0.5), _skTemp0.xy / _skTemp0.z));
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|     return _out;
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| }
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