21 lines
		
	
	
		
			486 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			486 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     float result = 0.0;
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|     mat2 a = mat2(mat3(1.0));
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|     result += a[0].x;
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|     mat2 b = mat2(mat4(1.0));
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|     result += b[0].x;
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|     mat3 c = mat3(mat4(1.0));
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|     result += c[0].x;
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|     mat3 d = mat3(mat2(1.0));
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|     result += d[0].x;
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|     mat4 e = mat4(mat3(mat2(1.0)));
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|     result += e[0].x;
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|     mat2 f = mat2(mat3(mat4(1.0)));
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|     result += f[0].x;
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|     return result == 6.0 ? colorGreen : colorRed;
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| }
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