21 lines
		
	
	
		
			596 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			596 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     float result = 0.0;
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|     mat3 g = mat3(mat2x3(1.0));
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|     result += g[0].x;
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|     mat3 h = mat3(mat3x2(1.0));
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|     result += h[0].x;
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|     mat4 i = mat4(mat4x3((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0)));
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|     result += i[0].x;
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|     mat4 j = mat4(mat3x4(mat2x4(1.0)));
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|     result += j[0].x;
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|     mat2x4 k = mat2x4((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0));
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|     result += k[0].x;
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|     mat4x2 l = mat4x2(mat2x4(1.0));
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|     result += l[0].x;
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|     return result == 6.0 ? colorGreen : colorRed;
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| }
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