56 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| float3x3 float3x3_from_float2x3(float2x3 x0) {
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|     return float3x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(0.0, 0.0, 1.0));
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| }
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| float3x3 float3x3_from_float3x2(float3x2 x0) {
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|     return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0));
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| }
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| float4x4 float4x4_from_float4x3(float4x3 x0) {
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|     return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(x0[2].xyz, 0.0), float4(x0[3].xyz, 1.0));
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| }
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| float4x3 float4x3_from_float4x2(float4x2 x0) {
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|     return float4x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0), float3(x0[3].xy, 0.0));
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| }
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| float4x4 float4x4_from_float3x4(float3x4 x0) {
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|     return float4x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw), float4(0.0, 0.0, 0.0, 1.0));
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| }
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| float3x4 float3x4_from_float2x4(float2x4 x0) {
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|     return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(0.0, 0.0, 1.0, 0.0));
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| }
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| float2x4 float2x4_from_float4x2(float4x2 x0) {
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|     return float2x4(float4(x0[0].xy, 0.0, 0.0), float4(x0[1].xy, 0.0, 0.0));
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| }
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| float4x2 float4x2_from_float2x4(float2x4 x0) {
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|     return float4x2(float2(x0[0].xy), float2(x0[1].xy), float2(0.0, 0.0), float2(0.0, 0.0));
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     float result = 0.0;
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|     float3x3 g = float3x3_from_float2x3(float2x3(1.0));
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|     result += g[0].x;
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|     float3x3 h = float3x3_from_float3x2(float3x2(1.0));
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|     result += h[0].x;
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|     float4x4 i = float4x4_from_float4x3(float4x3_from_float4x2(float4x2(1.0)));
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|     result += i[0].x;
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|     float4x4 j = float4x4_from_float3x4(float3x4_from_float2x4(float2x4(1.0)));
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|     result += j[0].x;
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|     float2x4 k = float2x4_from_float4x2(float4x2(1.0));
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|     result += k[0].x;
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|     float4x2 l = float4x2_from_float2x4(float2x4(1.0));
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|     result += l[0].x;
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|     _out.sk_FragColor = result == 6.0 ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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