23 lines
		
	
	
		
			941 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			941 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| layout (location = 1) noperspective out vec2 vcoord_Stage0;
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| void main() {
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|     int x = gl_InstanceID % 200;
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|     int y = gl_InstanceID / 200;
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|     int ileft = (gl_InstanceID * 929) % 17;
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|     int iright = (ileft + 1) + (gl_InstanceID * 1637) % (17 - ileft);
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|     int itop = (gl_InstanceID * 313) % 17;
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|     int ibot = (itop + 1) + (gl_InstanceID * 1901) % (17 - itop);
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|     float outset = 0.03125;
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|     outset = 0 == (x + y) % 2 ? -outset : outset;
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|     float l = float(ileft) / 16.0 - outset;
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|     float r = float(iright) / 16.0 + outset;
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|     float t = float(itop) / 16.0 - outset;
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|     float b = float(ibot) / 16.0 + outset;
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|     vec2 vertexpos;
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|     vertexpos.x = float(x) + (0 == gl_VertexID % 2 ? l : r);
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|     vertexpos.y = float(y) + (0 == gl_VertexID / 2 ? t : b);
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|     vcoord_Stage0.x = float(0 == gl_VertexID % 2 ? -1 : 1);
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|     vcoord_Stage0.y = float(0 == gl_VertexID / 2 ? -1 : 1);
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|     gl_Position = vec4(vertexpos.x, vertexpos.y, 0.0, 1.0);
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| }
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