31 lines
		
	
	
		
			937 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			937 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     float f = float(_uniforms.colorGreen.y);
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|     int i = int(_uniforms.colorGreen.y);
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|     bool b = bool(_uniforms.colorGreen.y);
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|     float f1 = f;
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|     float f2 = float(i);
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|     float f3 = float(b);
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|     int i1 = int(f);
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|     int i2 = i;
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|     int i3 = int(b);
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|     bool b1 = bool(f);
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|     bool b2 = bool(i);
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|     bool b3 = b;
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|     _out.sk_FragColor = (((((((half(f1) + half(f2)) + half(f3)) + half(i1)) + half(i2)) + half(i3)) + half(b1)) + half(b2)) + half(b3) == 9.0h ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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