28 lines
		
	
	
		
			791 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			791 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     float f = colorGreen.y;
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|     int i = int(colorGreen.y);
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|     uint u = uint(colorGreen.y);
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|     bool b = bool(colorGreen.y);
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|     float f1 = f;
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|     float f2 = float(i);
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|     float f3 = float(u);
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|     float f4 = float(b);
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|     int i1 = int(f);
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|     int i2 = i;
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|     int i3 = int(u);
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|     int i4 = int(b);
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|     uint u1 = uint(f);
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|     uint u2 = uint(i);
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|     uint u3 = u;
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|     uint u4 = uint(b);
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|     bool b1 = bool(f);
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|     bool b2 = bool(i);
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|     bool b3 = bool(u);
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|     bool b4 = b;
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|     return ((((((((((((((f1 + f2) + f3) + f4) + float(i1)) + float(i2)) + float(i3)) + float(i4)) + float(u1)) + float(u2)) + float(u3)) + float(u4)) + float(b1)) + float(b2)) + float(b3)) + float(b4) == 16.0 ? colorGreen : colorRed;
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| }
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