24 lines
		
	
	
		
			641 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			641 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 400
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 color;
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|     int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0;
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|     for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) {
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|         if ((_tmpSwitchValue1 == 0)) {
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|             color = colorRed;
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|             break;
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|             _tmpSwitchFallthrough0 = 1;
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|         }
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|         if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) {
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|             color = colorGreen;
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|             break;
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|             _tmpSwitchFallthrough0 = 1;
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|         }
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|         color = colorRed;
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|         break;
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|     }
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|     return color;
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| }
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