55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
| #version 400
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| bool switch_fallthrough_twice_bi(int value) {
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|     bool ok = false;
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|     int _tmpSwitchValue1 = value, _tmpSwitchFallthrough0 = 0;
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|     for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) {
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|         if ((_tmpSwitchValue1 == 0)) {
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|             break;
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|             _tmpSwitchFallthrough0 = 1;
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|         }
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|         if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) {
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|             {
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|             }
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|             _tmpSwitchFallthrough0 = 1;
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|         }
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|         if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 2)) {
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|             {
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|             }
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|             _tmpSwitchFallthrough0 = 1;
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|         }
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|         if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 3)) {
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|             ok = true;
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|             break;
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|             _tmpSwitchFallthrough0 = 1;
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|         }
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|         break;
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|     }
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|     return ok;
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| }
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| vec4 main() {
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|     int x = int(colorGreen.y);
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|     bool _0_ok = false;
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|     int _tmpSwitchValue4 = x, _tmpSwitchFallthrough3 = 0;
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|     for (int _tmpSwitchLoop5 = 0; _tmpSwitchLoop5 < 1; _tmpSwitchLoop5++) {
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|         if ((_tmpSwitchValue4 == 2)) {
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|             break;
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|             _tmpSwitchFallthrough3 = 1;
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|         }
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|         if ((_tmpSwitchFallthrough3 > 0) || (_tmpSwitchValue4 == 1)) {
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|             {
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|             }
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|             _tmpSwitchFallthrough3 = 1;
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|         }
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|         if ((_tmpSwitchFallthrough3 > 0) || (_tmpSwitchValue4 == 0)) {
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|             _0_ok = true;
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|             break;
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|             _tmpSwitchFallthrough3 = 1;
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|         }
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|         break;
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|     }
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|     return _0_ok && switch_fallthrough_twice_bi(x) ? colorGreen : colorRed;
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| }
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