35 lines
		
	
	
		
			662 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			662 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| bool switch_fallthrough_twice_bi(int value) {
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|     bool ok = false;
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|     switch (value) {
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|         case 0:
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|             break;
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|         case 1:
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|         case 2:
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|         case 3:
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|             ok = true;
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|             break;
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|         default:
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|             break;
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|     }
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|     return ok;
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| }
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| vec4 main() {
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|     int x = int(colorGreen.y);
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|     bool _0_ok = false;
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|     switch (x) {
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|         case 2:
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|             break;
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|         case 1:
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|         case 0:
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|             _0_ok = true;
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|             break;
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|         default:
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|             break;
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|     }
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|     return _0_ok && switch_fallthrough_twice_bi(x) ? colorGreen : colorRed;
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| }
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