27 lines
		
	
	
		
			821 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			821 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 testInputs;
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|     half4 colorBlack;
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half4 _0_v = _uniforms.testInputs;
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|     int4 _1_i = int4(_uniforms.colorBlack);
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|     half _2_x = _0_v[_1_i.x];
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|     half _3_y = _0_v[_1_i.y];
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|     half _4_z = _0_v[_1_i.z];
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|     half _5_w = _0_v[_1_i.w];
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|     _out.sk_FragColor = all(half4(_2_x, _3_y, _4_z, _5_w) == half4(-1.25h, -1.25h, -1.25h, 0.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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