35 lines
		
	
	
		
			998 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			998 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 testInputs;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 v = testInputs;
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|     v = vec4(v.x, 1.0, 1.0, 1.0);
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|     v = vec4(v.xy, 1.0, 1.0);
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|     v = vec4(v.x, 1.0, 1.0, 1.0);
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|     v = vec4(0.0, v.y, 1.0, 1.0);
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|     v = vec4(v.xyz, 1.0);
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|     v = vec4(v.xy, 1.0, 1.0);
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|     v = vec4(v.x, 0.0, v.z, 1.0);
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|     v = vec4(v.x, 1.0, 0.0, 1.0);
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|     v = vec4(1.0, v.yz, 1.0);
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|     v = vec4(0.0, v.y, 1.0, 1.0);
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|     v = vec4(1.0, 1.0, v.z, 1.0);
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|     v = vec4(v.xyz, 1.0);
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|     v = vec4(v.xy, 0.0, v.w);
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|     v = vec4(v.xy, 1.0, 0.0);
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|     v = vec4(v.x, 1.0, v.zw);
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|     v = vec4(v.x, 0.0, v.z, 1.0);
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|     v = vec4(v.x, 1.0, 1.0, v.w);
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|     v = vec4(v.x, 1.0, 0.0, 1.0);
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|     v = vec4(1.0, v.yzw);
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|     v = vec4(0.0, v.yz, 1.0);
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|     v = vec4(0.0, v.y, 1.0, v.w);
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|     v = vec4(1.0, v.y, 1.0, 1.0);
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|     v = vec4(0.0, 0.0, v.zw);
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|     v = vec4(0.0, 0.0, v.z, 1.0);
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|     v = vec4(0.0, 1.0, 1.0, v.w);
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|     return v == vec4(0.0, 1.0, 1.0, 1.0) ? colorGreen : colorRed;
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| }
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