46 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     half4 testInputs;
 | |
|     half4 colorGreen;
 | |
|     half4 colorRed;
 | |
| };
 | |
| struct Inputs {
 | |
| };
 | |
| struct Outputs {
 | |
|     half4 sk_FragColor [[color(0)]];
 | |
| };
 | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     half4 v = _uniforms.testInputs;
 | |
|     v = half4(v.x, 1.0h, 1.0h, 1.0h);
 | |
|     v = half4(v.xy, 1.0h, 1.0h);
 | |
|     v = half4(v.x, 1.0h, 1.0h, 1.0h);
 | |
|     v = half4(0.0h, v.y, 1.0h, 1.0h);
 | |
|     v = half4(v.xyz, 1.0h);
 | |
|     v = half4(v.xy, 1.0h, 1.0h);
 | |
|     v = half4(v.x, 0.0h, v.z, 1.0h);
 | |
|     v = half4(v.x, 1.0h, 0.0h, 1.0h);
 | |
|     v = half4(1.0h, v.yz, 1.0h);
 | |
|     v = half4(0.0h, v.y, 1.0h, 1.0h);
 | |
|     v = half4(1.0h, 1.0h, v.z, 1.0h);
 | |
|     v = half4(v.xyz, 1.0h);
 | |
|     v = half4(v.xy, 0.0h, v.w);
 | |
|     v = half4(v.xy, 1.0h, 0.0h);
 | |
|     v = half4(v.x, 1.0h, v.zw);
 | |
|     v = half4(v.x, 0.0h, v.z, 1.0h);
 | |
|     v = half4(v.x, 1.0h, 1.0h, v.w);
 | |
|     v = half4(v.x, 1.0h, 0.0h, 1.0h);
 | |
|     v = half4(1.0h, v.yzw);
 | |
|     v = half4(0.0h, v.yz, 1.0h);
 | |
|     v = half4(0.0h, v.y, 1.0h, v.w);
 | |
|     v = half4(1.0h, v.y, 1.0h, 1.0h);
 | |
|     v = half4(0.0h, 0.0h, v.zw);
 | |
|     v = half4(0.0h, 0.0h, v.z, 1.0h);
 | |
|     v = half4(0.0h, 1.0h, 1.0h, v.w);
 | |
|     _out.sk_FragColor = all(v == half4(0.0h, 1.0h, 1.0h, 1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
 | |
|     return _out;
 | |
| }
 |