44 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorRed;
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|     half4 colorGreen;
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|     half4 testInputs;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| half fn_hh4(half4 v) {
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|     for (int x = 1;x <= 2; ++x) {
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|         return v.x;
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|     }
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half4 v = _uniforms.testInputs;
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|     v = half4(0.0h, v.zyx);
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|     v = half4(0.0h, 0.0h, v.xw);
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|     v = half4(1.0h, 1.0h, v.wx);
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|     v = half4(v.zy, 1.0h, 1.0h);
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|     v = half4(v.xx, 1.0h, 1.0h);
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|     v = v.wzwz;
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|     v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
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|     v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
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|     v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
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|     v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
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|     v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
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|     v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
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|     v = half4(1.0h, 1.0h, 2.0h, 3.0h);
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|     v = half4(_uniforms.colorRed.xyz, 1.0h);
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|     v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz);
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|     v.wzyx = v;
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|     v.xw = v.yz;
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|     v.zyx = half3(v.ww, 1.0h);
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|     _out.sk_FragColor = all(v == half4(1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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