24 lines
		
	
	
		
			784 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			784 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| struct Globals {
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|     texture2d<half> tex;
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|     sampler texSmplr;
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> tex[[texture(0)]], sampler texSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Globals _globals{tex, texSmplr};
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|     (void)_globals;
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|     Outputs _out;
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|     (void)_out;
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|     float3 _skTemp0;
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|     float4 a = float4(_globals.tex.sample(_globals.texSmplr, float2(0.0)));
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|     float4 b = float4(_globals.tex.sample(_globals.texSmplr, (_skTemp0 = float3(0.0), _skTemp0.xy / _skTemp0.z)));
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|     _out.sk_FragColor = half4(half2(a.xy), half2(b.zw));
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|     return _out;
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| }
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