12 lines
		
	
	
		
			351 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			351 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| layout (binding = 0) uniform sampler1D one;
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| layout (binding = 1) uniform sampler2D two;
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| void main() {
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|     vec4 a = texture(one, 0.0, -0.5);
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|     vec4 b = texture(two, vec2(0.0), -0.5);
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|     vec4 c = textureProj(one, vec2(0.0), -0.5);
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|     vec4 d = textureProj(two, vec3(0.0), -0.5);
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|     sk_FragColor = vec4(a.x, b.x, c.x, d.x);
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| }
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