18 lines
		
	
	
		
			694 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			694 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| uniform vec4 testInputs;
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| vec4 main() {
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|     bool ok = true;
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|     ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25);
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|     ok = ok && mat2(testInputs) == mat2(-1.25, 0.0, 0.75, 2.25);
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|     ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
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|     ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
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|     ok = ok && mat2(vec4(ivec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0);
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|     ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
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|     ok = ok && mat2(colorGreen) == mat2(0.0, 1.0, 0.0, 1.0);
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|     ok = ok && mat2(vec4(bvec4(colorGreen))) == mat2(0.0, 1.0, 0.0, 1.0);
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|     return ok ? colorGreen : colorRed;
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| }
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