55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     half4 colorGreen;
 | |
|     half4 colorRed;
 | |
|     half4 testInputs;
 | |
| };
 | |
| struct Inputs {
 | |
| };
 | |
| struct Outputs {
 | |
|     half4 sk_FragColor [[color(0)]];
 | |
| };
 | |
| 
 | |
| thread bool operator==(const half2x2 left, const half2x2 right);
 | |
| thread bool operator!=(const half2x2 left, const half2x2 right);
 | |
| 
 | |
| thread bool operator==(const float2x2 left, const float2x2 right);
 | |
| thread bool operator!=(const float2x2 left, const float2x2 right);
 | |
| thread bool operator==(const half2x2 left, const half2x2 right) {
 | |
|     return all(left[0] == right[0]) &&
 | |
|            all(left[1] == right[1]);
 | |
| }
 | |
| thread bool operator!=(const half2x2 left, const half2x2 right) {
 | |
|     return !(left == right);
 | |
| }
 | |
| half2x2 half2x2_from_half4(half4 x0) {
 | |
|     return half2x2(half2(x0.xy), half2(x0.zw));
 | |
| }
 | |
| thread bool operator==(const float2x2 left, const float2x2 right) {
 | |
|     return all(left[0] == right[0]) &&
 | |
|            all(left[1] == right[1]);
 | |
| }
 | |
| thread bool operator!=(const float2x2 left, const float2x2 right) {
 | |
|     return !(left == right);
 | |
| }
 | |
| float2x2 float2x2_from_float4(float4 x0) {
 | |
|     return float2x2(float2(x0.xy), float2(x0.zw));
 | |
| }
 | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     bool ok = true;
 | |
|     ok = ok && half2x2_from_half4(_uniforms.testInputs) == half2x2(half2(-1.25h, 0.0h), half2(0.75h, 2.25h));
 | |
|     ok = ok && float2x2_from_float4(float4(_uniforms.testInputs)) == float2x2(float2(-1.25, 0.0), float2(0.75, 2.25));
 | |
|     ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
 | |
|     ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
 | |
|     ok = ok && half2x2_from_half4(half4(int4(_uniforms.colorGreen))) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
 | |
|     ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
 | |
|     ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
 | |
|     ok = ok && half2x2_from_half4(half4(bool4(_uniforms.colorGreen))) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h));
 | |
|     _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
 | |
|     return _out;
 | |
| }
 |