31 lines
		
	
	
		
			676 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			676 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 400
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| out vec4 sk_FragColor;
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| void main() {
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|     int i = 0;
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|     bool _tmpLoopSeenOnce0 = false;
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|     while (true) {
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|         if (_tmpLoopSeenOnce0) {
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|             if (!(i < 10)) {
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|                 break;
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|             }
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|         }
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|         _tmpLoopSeenOnce0 = true;
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|         {
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|             ++i;
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|             bool _tmpLoopSeenOnce1 = false;
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|             while (true) {
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|                 if (_tmpLoopSeenOnce1) {
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|                     if (!true) {
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|                         break;
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|                     }
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|                 }
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|                 _tmpLoopSeenOnce1 = true;
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|                 {
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|                     i++;
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|                 }
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|             }
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|         }
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|     }
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|     sk_FragColor = vec4(float(i));
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| }
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