17 lines
		
	
	
		
			399 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			399 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 400
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| out vec4 sk_FragColor;
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| uniform bool x;
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| uniform bool y;
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| uniform int i;
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| uniform int j;
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| void main() {
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|     bool andXY = x ? y : false;
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|     bool orXY = x ? true : y;
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|     bool combo = (x ? y : false) ? true : (x ? true : y);
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|     bool prec = i + j == 3 ? y : false;
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|     while (((andXY ? orXY : false) ? combo : false) ? prec : false) {
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|         sk_FragColor = vec4(0.0);
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|         break;
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|     }
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| }
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