25 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
 | |
|  *  Copyright 2018 The WebRTC Project Authors. All rights reserved.
 | |
|  *
 | |
|  *  Use of this source code is governed by a BSD-style license
 | |
|  *  that can be found in the LICENSE file in the root of the source
 | |
|  *  tree. An additional intellectual property rights grant can be found
 | |
|  *  in the file PATENTS.  All contributing project authors may
 | |
|  *  be found in the AUTHORS file in the root of the source tree.
 | |
|  */
 | |
| 
 | |
| #ifndef RTC_BASE_SYSTEM_COCOA_THREADING_H_
 | |
| #define RTC_BASE_SYSTEM_COCOA_THREADING_H_
 | |
| 
 | |
| // If Cocoa is to be used on more than one thread, it must know that the
 | |
| // application is multithreaded.  Since it's possible to enter Cocoa code
 | |
| // from threads created by pthread_thread_create, Cocoa won't necessarily
 | |
| // be aware that the application is multithreaded.  Spawning an NSThread is
 | |
| // enough to get Cocoa to set up for multithreaded operation, so this is done
 | |
| // if necessary before pthread_thread_create spawns any threads.
 | |
| //
 | |
| // http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html
 | |
| void InitCocoaMultiThreading();
 | |
| 
 | |
| #endif  // RTC_BASE_SYSTEM_COCOA_THREADING_H_
 |