243 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			243 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-meta/iron-meta.html">
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<script>
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  /**
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   * The `iron-iconset-svg` element allows users to define their own icon sets
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   * that contain svg icons. The svg icon elements should be children of the
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   * `iron-iconset-svg` element. Multiple icons should be given distinct id's.
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   *
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   * Using svg elements to create icons has a few advantages over traditional
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   * bitmap graphics like jpg or png. Icons that use svg are vector based so
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   * they are resolution independent and should look good on any device. They
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   * are stylable via css. Icons can be themed, colorized, and even animated.
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   *
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   * Example:
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   *
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   *     <iron-iconset-svg name="my-svg-icons" size="24">
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   *       <svg>
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   *         <defs>
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   *           <g id="shape">
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   *             <rect x="12" y="0" width="12" height="24" />
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   *             <circle cx="12" cy="12" r="12" />
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   *           </g>
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   *         </defs>
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   *       </svg>
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   *     </iron-iconset-svg>
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   *
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   * This will automatically register the icon set "my-svg-icons" to the iconset
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   * database.  To use these icons from within another element, make a
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   * `iron-iconset` element and call the `byId` method
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   * to retrieve a given iconset. To apply a particular icon inside an
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   * element use the `applyIcon` method. For example:
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   *
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   *     iconset.applyIcon(iconNode, 'car');
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   *
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   * @element iron-iconset-svg
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   * @demo demo/index.html
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   * @implements {Polymer.Iconset}
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   */
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  Polymer({
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    is: 'iron-iconset-svg',
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    properties: {
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      /**
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       * The name of the iconset.
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       */
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      name: {
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        type: String,
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        observer: '_nameChanged'
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      },
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      /**
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       * The size of an individual icon. Note that icons must be square.
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       */
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      size: {
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        type: Number,
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        value: 24
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      },
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      /**
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       * Set to true to enable mirroring of icons where specified when they are
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       * stamped. Icons that should be mirrored should be decorated with a
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       * `mirror-in-rtl` attribute.
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       *
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       * NOTE: For performance reasons, direction will be resolved once per
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       * document per iconset, so moving icons in and out of RTL subtrees will
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       * not cause their mirrored state to change.
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       */
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      rtlMirroring: {
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        type: Boolean,
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        value: false
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      }
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    },
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    attached: function() {
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      this.style.display = 'none';
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    },
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    /**
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     * Construct an array of all icon names in this iconset.
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     *
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     * @return {!Array} Array of icon names.
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     */
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    getIconNames: function() {
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      this._icons = this._createIconMap();
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      return Object.keys(this._icons).map(function(n) {
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        return this.name + ':' + n;
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      }, this);
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    },
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    /**
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     * Applies an icon to the given element.
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     *
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     * An svg icon is prepended to the element's shadowRoot if it exists,
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     * otherwise to the element itself.
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     *
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     * If RTL mirroring is enabled, and the icon is marked to be mirrored in
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     * RTL, the element will be tested (once and only once ever for each
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     * iconset) to determine the direction of the subtree the element is in.
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     * This direction will apply to all future icon applications, although only
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     * icons marked to be mirrored will be affected.
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     *
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     * @method applyIcon
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     * @param {Element} element Element to which the icon is applied.
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     * @param {string} iconName Name of the icon to apply.
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     * @return {?Element} The svg element which renders the icon.
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     */
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    applyIcon: function(element, iconName) {
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      // insert svg element into shadow root, if it exists
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      element = element.root || element;
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      // Remove old svg element
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      this.removeIcon(element);
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      // install new svg element
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      var svg = this._cloneIcon(iconName,
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          this.rtlMirroring && this._targetIsRTL(element));
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      if (svg) {
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        var pde = Polymer.dom(element);
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        pde.insertBefore(svg, pde.childNodes[0]);
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        return element._svgIcon = svg;
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      }
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      return null;
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    },
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    /**
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     * Remove an icon from the given element by undoing the changes effected
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     * by `applyIcon`.
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     *
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     * @param {Element} element The element from which the icon is removed.
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     */
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    removeIcon: function(element) {
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      // Remove old svg element
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      element = element.root || element;
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      if (element._svgIcon) {
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        Polymer.dom(element).removeChild(element._svgIcon);
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        element._svgIcon = null;
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      }
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    },
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    /**
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     * Measures and memoizes the direction of the element. Note that this
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     * measurement is only done once and the result is memoized for future
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     * invocations.
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     */
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    _targetIsRTL: function(target) {
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      if (this.__targetIsRTL == null) {
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        if (target && target.nodeType !== Node.ELEMENT_NODE) {
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          target = target.host;
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        }
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        this.__targetIsRTL = target &&
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            window.getComputedStyle(target)['direction'] === 'rtl';
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      }
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      return this.__targetIsRTL;
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    },
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    /**
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     *
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     * When name is changed, register iconset metadata
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     *
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     */
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    _nameChanged: function() {
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      new Polymer.IronMeta({type: 'iconset', key: this.name, value: this});
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      this.async(function() {
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        this.fire('iron-iconset-added', this, {node: window});
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      });
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    },
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    /**
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     * Create a map of child SVG elements by id.
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     *
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     * @return {!Object} Map of id's to SVG elements.
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     */
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    _createIconMap: function() {
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      // Objects chained to Object.prototype (`{}`) have members. Specifically,
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      // on FF there is a `watch` method that confuses the icon map, so we
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      // need to use a null-based object here.
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      var icons = Object.create(null);
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      Polymer.dom(this).querySelectorAll('[id]')
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        .forEach(function(icon) {
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          icons[icon.id] = icon;
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        });
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      return icons;
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    },
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    /**
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     * Produce installable clone of the SVG element matching `id` in this
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     * iconset, or `undefined` if there is no matching element.
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     *
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     * @return {Element} Returns an installable clone of the SVG element
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     * matching `id`.
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     */
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    _cloneIcon: function(id, mirrorAllowed) {
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      // create the icon map on-demand, since the iconset itself has no discrete
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      // signal to know when it's children are fully parsed
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      this._icons = this._icons || this._createIconMap();
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      return this._prepareSvgClone(this._icons[id], this.size, mirrorAllowed);
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    },
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    /**
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     * @param {Element} sourceSvg
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     * @param {number} size
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     * @param {Boolean} mirrorAllowed
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     * @return {Element}
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     */
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    _prepareSvgClone: function(sourceSvg, size, mirrorAllowed) {
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      if (sourceSvg) {
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        var content = sourceSvg.cloneNode(true),
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            svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
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            viewBox = content.getAttribute('viewBox') || '0 0 ' + size + ' ' + size,
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            cssText = 'pointer-events: none; display: block; width: 100%; height: 100%;';
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        if (mirrorAllowed && content.hasAttribute('mirror-in-rtl')) {
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          cssText += '-webkit-transform:scale(-1,1);transform:scale(-1,1);';
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        }
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        svg.setAttribute('viewBox', viewBox);
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        svg.setAttribute('preserveAspectRatio', 'xMidYMid meet');
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        svg.setAttribute('focusable', 'false');
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        // TODO(dfreedm): `pointer-events: none` works around https://crbug.com/370136
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        // TODO(sjmiles): inline style may not be ideal, but avoids requiring a shadow-root
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        svg.style.cssText = cssText;
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        svg.appendChild(content).removeAttribute('id');
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        return svg;
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      }
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      return null;
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    }
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  });
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</script>
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