86 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
// <auto-generated>
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//  automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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[Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))]
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public enum AnyAmbiguousAliases : byte
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{
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  NONE = 0,
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  M1 = 1,
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  M2 = 2,
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  M3 = 3,
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};
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public class AnyAmbiguousAliasesUnion {
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  public AnyAmbiguousAliases Type { get; set; }
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  public object Value { get; set; }
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  public AnyAmbiguousAliasesUnion() {
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    this.Type = AnyAmbiguousAliases.NONE;
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    this.Value = null;
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  }
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  public T As<T>() where T : class { return this.Value as T; }
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  public MyGame.Example.MonsterT AsM1() { return this.As<MyGame.Example.MonsterT>(); }
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  public MyGame.Example.MonsterT AsM2() { return this.As<MyGame.Example.MonsterT>(); }
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  public MyGame.Example.MonsterT AsM3() { return this.As<MyGame.Example.MonsterT>(); }
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  public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyAmbiguousAliasesUnion _o) {
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    switch (_o.Type) {
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      default: return 0;
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      case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.Pack(builder, _o.AsM1()).Value;
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      case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.Pack(builder, _o.AsM2()).Value;
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      case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.Pack(builder, _o.AsM3()).Value;
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    }
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  }
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}
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public class AnyAmbiguousAliasesUnion_JsonConverter : Newtonsoft.Json.JsonConverter {
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  public override bool CanConvert(System.Type objectType) {
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    return objectType == typeof(AnyAmbiguousAliasesUnion) || objectType == typeof(System.Collections.Generic.List<AnyAmbiguousAliasesUnion>);
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  }
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  public override void WriteJson(Newtonsoft.Json.JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer) {
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    var _olist = value as System.Collections.Generic.List<AnyAmbiguousAliasesUnion>;
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    if (_olist != null) {
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      writer.WriteStartArray();
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      foreach (var _o in _olist) { this.WriteJson(writer, _o, serializer); }
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      writer.WriteEndArray();
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    } else {
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      this.WriteJson(writer, value as AnyAmbiguousAliasesUnion, serializer);
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    }
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  }
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  public void WriteJson(Newtonsoft.Json.JsonWriter writer, AnyAmbiguousAliasesUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
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    if (_o == null) return;
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    serializer.Serialize(writer, _o.Value);
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  }
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  public override object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer) {
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    var _olist = existingValue as System.Collections.Generic.List<AnyAmbiguousAliasesUnion>;
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    if (_olist != null) {
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      for (var _j = 0; _j < _olist.Count; ++_j) {
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        reader.Read();
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        _olist[_j] = this.ReadJson(reader, _olist[_j], serializer);
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      }
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      reader.Read();
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      return _olist;
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    } else {
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      return this.ReadJson(reader, existingValue as AnyAmbiguousAliasesUnion, serializer);
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    }
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  }
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  public AnyAmbiguousAliasesUnion ReadJson(Newtonsoft.Json.JsonReader reader, AnyAmbiguousAliasesUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
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    if (_o == null) return null;
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    switch (_o.Type) {
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      default: break;
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      case AnyAmbiguousAliases.M1: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
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      case AnyAmbiguousAliases.M2: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
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      case AnyAmbiguousAliases.M3: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
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    }
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    return _o;
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  }
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}
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}
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