92 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
// <auto-generated>
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//  automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Stat : IFlatbufferObject
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{
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  private Table __p;
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  public ByteBuffer ByteBuffer { get { return __p.bb; } }
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  public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); }
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  public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
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  public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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  public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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  public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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  public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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  public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); }
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#else
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  public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
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#endif
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  public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
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  public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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  public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
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  public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
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  public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
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  public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
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      StringOffset idOffset = default(StringOffset),
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      long val = 0,
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      ushort count = 0) {
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    builder.StartTable(3);
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    Stat.AddVal(builder, val);
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    Stat.AddId(builder, idOffset);
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    Stat.AddCount(builder, count);
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    return Stat.EndStat(builder);
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  }
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  public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); }
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  public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
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  public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
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  public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
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  public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
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    int o = builder.EndTable();
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    return new Offset<MyGame.Example.Stat>(o);
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  }
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  public StatT UnPack() {
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    var _o = new StatT();
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    this.UnPackTo(_o);
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    return _o;
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  }
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  public void UnPackTo(StatT _o) {
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    _o.Id = this.Id;
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    _o.Val = this.Val;
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    _o.Count = this.Count;
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  }
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  public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) {
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    if (_o == null) return default(Offset<MyGame.Example.Stat>);
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    var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id);
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    return CreateStat(
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      builder,
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      _id,
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      _o.Val,
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      _o.Count);
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  }
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};
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public class StatT
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{
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  [Newtonsoft.Json.JsonProperty("id")]
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  public string Id { get; set; }
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  [Newtonsoft.Json.JsonProperty("val")]
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  public long Val { get; set; }
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  [Newtonsoft.Json.JsonProperty("count")]
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  public ushort Count { get; set; }
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  public StatT() {
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    this.Id = null;
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    this.Val = 0;
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    this.Count = 0;
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  }
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}
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}
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