64 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
// <auto-generated>
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//  automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Test : IFlatbufferObject
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{
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  private Struct __p;
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  public ByteBuffer ByteBuffer { get { return __p.bb; } }
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  public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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  public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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  public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
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  public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
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  public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } }
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  public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); }
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  public static Offset<MyGame.Example.Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
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    builder.Prep(2, 4);
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    builder.Pad(1);
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    builder.PutSbyte(B);
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    builder.PutShort(A);
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    return new Offset<MyGame.Example.Test>(builder.Offset);
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  }
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  public TestT UnPack() {
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    var _o = new TestT();
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    this.UnPackTo(_o);
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    return _o;
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  }
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  public void UnPackTo(TestT _o) {
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    _o.A = this.A;
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    _o.B = this.B;
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  }
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  public static Offset<MyGame.Example.Test> Pack(FlatBufferBuilder builder, TestT _o) {
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    if (_o == null) return default(Offset<MyGame.Example.Test>);
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    return CreateTest(
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      builder,
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      _o.A,
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      _o.B);
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  }
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};
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public class TestT
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{
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  [Newtonsoft.Json.JsonProperty("a")]
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  public short A { get; set; }
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  [Newtonsoft.Json.JsonProperty("b")]
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  public sbyte B { get; set; }
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  public TestT() {
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    this.A = 0;
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    this.B = 0;
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  }
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}
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}
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