101 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
	
	
// <auto-generated>
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//  automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Vec3 : IFlatbufferObject
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{
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  private Struct __p;
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  public ByteBuffer ByteBuffer { get { return __p.bb; } }
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  public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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  public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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  public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
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  public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); }
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  public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } }
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  public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); }
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  public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } }
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  public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); }
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  public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } }
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  public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); }
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  public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24); } }
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  public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); }
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  public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 26, __p.bb); } }
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  public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, MyGame.Example.Color Test2, short test3_A, sbyte test3_B) {
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    builder.Prep(8, 32);
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    builder.Pad(2);
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    builder.Prep(2, 4);
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    builder.Pad(1);
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    builder.PutSbyte(test3_B);
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    builder.PutShort(test3_A);
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    builder.Pad(1);
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    builder.PutByte((byte)Test2);
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    builder.PutDouble(Test1);
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    builder.Pad(4);
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    builder.PutFloat(Z);
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    builder.PutFloat(Y);
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    builder.PutFloat(X);
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    return new Offset<MyGame.Example.Vec3>(builder.Offset);
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  }
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  public Vec3T UnPack() {
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    var _o = new Vec3T();
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    this.UnPackTo(_o);
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    return _o;
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  }
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  public void UnPackTo(Vec3T _o) {
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    _o.X = this.X;
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    _o.Y = this.Y;
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    _o.Z = this.Z;
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    _o.Test1 = this.Test1;
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    _o.Test2 = this.Test2;
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    _o.Test3 = this.Test3.UnPack();
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  }
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  public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) {
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    if (_o == null) return default(Offset<MyGame.Example.Vec3>);
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    return CreateVec3(
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      builder,
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      _o.X,
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      _o.Y,
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      _o.Z,
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      _o.Test1,
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      _o.Test2,
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      _o.Test3.A,
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      _o.Test3.B);
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  }
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};
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public class Vec3T
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{
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  [Newtonsoft.Json.JsonProperty("x")]
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  public float X { get; set; }
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  [Newtonsoft.Json.JsonProperty("y")]
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  public float Y { get; set; }
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  [Newtonsoft.Json.JsonProperty("z")]
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  public float Z { get; set; }
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  [Newtonsoft.Json.JsonProperty("test1")]
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  public double Test1 { get; set; }
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  [Newtonsoft.Json.JsonProperty("test2")]
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  public MyGame.Example.Color Test2 { get; set; }
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  [Newtonsoft.Json.JsonProperty("test3")]
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  public MyGame.Example.TestT Test3 { get; set; }
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  public Vec3T() {
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    this.X = 0.0f;
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    this.Y = 0.0f;
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    this.Z = 0.0f;
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    this.Test1 = 0.0;
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    this.Test2 = 0;
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    this.Test3 = new MyGame.Example.TestT();
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  }
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}
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}
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