571 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			571 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			HTML
		
	
	
	
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<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
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<h2>Instance Methods</h2>
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<p class="toc_element">
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  <code><a href="#close">close()</a></code></p>
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<p class="firstline">Close httplib2 connections.</p>
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<p class="toc_element">
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  <code><a href="#delete">delete(achievementId, x__xgafv=None)</a></code></p>
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<p class="firstline">Delete the achievement configuration with the given ID.</p>
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<p class="toc_element">
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  <code><a href="#get">get(achievementId, x__xgafv=None)</a></code></p>
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<p class="firstline">Retrieves the metadata of the achievement configuration with the given ID.</p>
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<p class="toc_element">
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  <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
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<p class="firstline">Insert a new achievement configuration in this application.</p>
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<p class="toc_element">
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  <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
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<p class="firstline">Returns a list of the achievement configurations in this application.</p>
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<p class="toc_element">
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  <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
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<p class="firstline">Retrieves the next page of results.</p>
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<p class="toc_element">
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  <code><a href="#update">update(achievementId, body=None, x__xgafv=None)</a></code></p>
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<p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
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<h3>Method Details</h3>
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<div class="method">
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    <code class="details" id="close">close()</code>
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  <pre>Close httplib2 connections.</pre>
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</div>
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<div class="method">
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    <code class="details" id="delete">delete(achievementId, x__xgafv=None)</code>
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  <pre>Delete the achievement configuration with the given ID.
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Args:
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  achievementId: string, The ID of the achievement used by this method. (required)
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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</pre>
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</div>
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<div class="method">
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    <code class="details" id="get">get(achievementId, x__xgafv=None)</code>
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  <pre>Retrieves the metadata of the achievement configuration with the given ID.
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Args:
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  achievementId: string, The ID of the achievement used by this method. (required)
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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Returns:
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  An object of the form:
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    { # An achievement configuration resource.
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  "achievementType": "A String", # The type of the achievement.
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  "draft": { # An achievement configuration detail. # The draft data of the achievement.
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    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
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    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
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    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "pointValue": 42, # Point value for the achievement.
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    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
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  },
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  "id": "A String", # The ID of the achievement.
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  "initialState": "A String", # The initial state of the achievement.
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  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
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  "published": { # An achievement configuration detail. # The read-only published data of the achievement.
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    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
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    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
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    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "pointValue": 42, # Point value for the achievement.
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    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
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  },
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  "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
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  "token": "A String", # The token for this resource.
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}</pre>
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</div>
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<div class="method">
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    <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
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  <pre>Insert a new achievement configuration in this application.
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Args:
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  applicationId: string, The application ID from the Google Play developer console. (required)
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  body: object, The request body.
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    The object takes the form of:
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{ # An achievement configuration resource.
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  "achievementType": "A String", # The type of the achievement.
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  "draft": { # An achievement configuration detail. # The draft data of the achievement.
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    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
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    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
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    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "pointValue": 42, # Point value for the achievement.
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    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
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  },
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  "id": "A String", # The ID of the achievement.
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  "initialState": "A String", # The initial state of the achievement.
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  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
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  "published": { # An achievement configuration detail. # The read-only published data of the achievement.
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    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
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    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
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    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "pointValue": 42, # Point value for the achievement.
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    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
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  },
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  "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
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  "token": "A String", # The token for this resource.
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}
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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Returns:
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  An object of the form:
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    { # An achievement configuration resource.
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  "achievementType": "A String", # The type of the achievement.
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  "draft": { # An achievement configuration detail. # The draft data of the achievement.
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    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
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						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
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    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
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    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "pointValue": 42, # Point value for the achievement.
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    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
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  },
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  "id": "A String", # The ID of the achievement.
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  "initialState": "A String", # The initial state of the achievement.
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  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
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  "published": { # An achievement configuration detail. # The read-only published data of the achievement.
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    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
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						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
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    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
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    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
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      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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      "translations": [ # The locale strings.
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        { # A localized string resource.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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          "locale": "A String", # The locale string.
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          "value": "A String", # The string value.
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        },
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      ],
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    },
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    "pointValue": 42, # Point value for the achievement.
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    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
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  },
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  "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
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  "token": "A String", # The token for this resource.
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}</pre>
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</div>
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<div class="method">
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    <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
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  <pre>Returns a list of the achievement configurations in this application.
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Args:
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  applicationId: string, The application ID from the Google Play developer console. (required)
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  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
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  pageToken: string, The token returned by the previous request.
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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Returns:
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  An object of the form:
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    { # A ListConfigurations response.
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  "items": [ # The achievement configurations.
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    { # An achievement configuration resource.
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      "achievementType": "A String", # The type of the achievement.
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      "draft": { # An achievement configuration detail. # The draft data of the achievement.
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        "description": { # A localized string bundle resource. # Localized strings for the achievement description.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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          "translations": [ # The locale strings.
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            { # A localized string resource.
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              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
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              "locale": "A String", # The locale string.
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              "value": "A String", # The string value.
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            },
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          ],
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        },
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        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
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        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
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        "name": { # A localized string bundle resource. # Localized strings for the achievement name.
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          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
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          "translations": [ # The locale strings.
 | 
						|
            { # A localized string resource.
 | 
						|
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
              "locale": "A String", # The locale string.
 | 
						|
              "value": "A String", # The string value.
 | 
						|
            },
 | 
						|
          ],
 | 
						|
        },
 | 
						|
        "pointValue": 42, # Point value for the achievement.
 | 
						|
        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
 | 
						|
      },
 | 
						|
      "id": "A String", # The ID of the achievement.
 | 
						|
      "initialState": "A String", # The initial state of the achievement.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
 | 
						|
      "published": { # An achievement configuration detail. # The read-only published data of the achievement.
 | 
						|
        "description": { # A localized string bundle resource. # Localized strings for the achievement description.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
          "translations": [ # The locale strings.
 | 
						|
            { # A localized string resource.
 | 
						|
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
              "locale": "A String", # The locale string.
 | 
						|
              "value": "A String", # The string value.
 | 
						|
            },
 | 
						|
          ],
 | 
						|
        },
 | 
						|
        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
 | 
						|
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
 | 
						|
        "name": { # A localized string bundle resource. # Localized strings for the achievement name.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
          "translations": [ # The locale strings.
 | 
						|
            { # A localized string resource.
 | 
						|
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
              "locale": "A String", # The locale string.
 | 
						|
              "value": "A String", # The string value.
 | 
						|
            },
 | 
						|
          ],
 | 
						|
        },
 | 
						|
        "pointValue": 42, # Point value for the achievement.
 | 
						|
        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
 | 
						|
      },
 | 
						|
      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
 | 
						|
      "token": "A String", # The token for this resource.
 | 
						|
    },
 | 
						|
  ],
 | 
						|
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`.
 | 
						|
  "nextPageToken": "A String", # The pagination token for the next page of results.
 | 
						|
}</pre>
 | 
						|
</div>
 | 
						|
 | 
						|
<div class="method">
 | 
						|
    <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
 | 
						|
  <pre>Retrieves the next page of results.
 | 
						|
 | 
						|
Args:
 | 
						|
  previous_request: The request for the previous page. (required)
 | 
						|
  previous_response: The response from the request for the previous page. (required)
 | 
						|
 | 
						|
Returns:
 | 
						|
  A request object that you can call 'execute()' on to request the next
 | 
						|
  page. Returns None if there are no more items in the collection.
 | 
						|
    </pre>
 | 
						|
</div>
 | 
						|
 | 
						|
<div class="method">
 | 
						|
    <code class="details" id="update">update(achievementId, body=None, x__xgafv=None)</code>
 | 
						|
  <pre>Update the metadata of the achievement configuration with the given ID.
 | 
						|
 | 
						|
Args:
 | 
						|
  achievementId: string, The ID of the achievement used by this method. (required)
 | 
						|
  body: object, The request body.
 | 
						|
    The object takes the form of:
 | 
						|
 | 
						|
{ # An achievement configuration resource.
 | 
						|
  "achievementType": "A String", # The type of the achievement.
 | 
						|
  "draft": { # An achievement configuration detail. # The draft data of the achievement.
 | 
						|
    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
      "translations": [ # The locale strings.
 | 
						|
        { # A localized string resource.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
          "locale": "A String", # The locale string.
 | 
						|
          "value": "A String", # The string value.
 | 
						|
        },
 | 
						|
      ],
 | 
						|
    },
 | 
						|
    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
 | 
						|
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
 | 
						|
    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
      "translations": [ # The locale strings.
 | 
						|
        { # A localized string resource.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
          "locale": "A String", # The locale string.
 | 
						|
          "value": "A String", # The string value.
 | 
						|
        },
 | 
						|
      ],
 | 
						|
    },
 | 
						|
    "pointValue": 42, # Point value for the achievement.
 | 
						|
    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
 | 
						|
  },
 | 
						|
  "id": "A String", # The ID of the achievement.
 | 
						|
  "initialState": "A String", # The initial state of the achievement.
 | 
						|
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
 | 
						|
  "published": { # An achievement configuration detail. # The read-only published data of the achievement.
 | 
						|
    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
      "translations": [ # The locale strings.
 | 
						|
        { # A localized string resource.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
          "locale": "A String", # The locale string.
 | 
						|
          "value": "A String", # The string value.
 | 
						|
        },
 | 
						|
      ],
 | 
						|
    },
 | 
						|
    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
 | 
						|
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
 | 
						|
    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
      "translations": [ # The locale strings.
 | 
						|
        { # A localized string resource.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
          "locale": "A String", # The locale string.
 | 
						|
          "value": "A String", # The string value.
 | 
						|
        },
 | 
						|
      ],
 | 
						|
    },
 | 
						|
    "pointValue": 42, # Point value for the achievement.
 | 
						|
    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
 | 
						|
  },
 | 
						|
  "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
 | 
						|
  "token": "A String", # The token for this resource.
 | 
						|
}
 | 
						|
 | 
						|
  x__xgafv: string, V1 error format.
 | 
						|
    Allowed values
 | 
						|
      1 - v1 error format
 | 
						|
      2 - v2 error format
 | 
						|
 | 
						|
Returns:
 | 
						|
  An object of the form:
 | 
						|
 | 
						|
    { # An achievement configuration resource.
 | 
						|
  "achievementType": "A String", # The type of the achievement.
 | 
						|
  "draft": { # An achievement configuration detail. # The draft data of the achievement.
 | 
						|
    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
      "translations": [ # The locale strings.
 | 
						|
        { # A localized string resource.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
          "locale": "A String", # The locale string.
 | 
						|
          "value": "A String", # The string value.
 | 
						|
        },
 | 
						|
      ],
 | 
						|
    },
 | 
						|
    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
 | 
						|
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
 | 
						|
    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
      "translations": [ # The locale strings.
 | 
						|
        { # A localized string resource.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
          "locale": "A String", # The locale string.
 | 
						|
          "value": "A String", # The string value.
 | 
						|
        },
 | 
						|
      ],
 | 
						|
    },
 | 
						|
    "pointValue": 42, # Point value for the achievement.
 | 
						|
    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
 | 
						|
  },
 | 
						|
  "id": "A String", # The ID of the achievement.
 | 
						|
  "initialState": "A String", # The initial state of the achievement.
 | 
						|
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
 | 
						|
  "published": { # An achievement configuration detail. # The read-only published data of the achievement.
 | 
						|
    "description": { # A localized string bundle resource. # Localized strings for the achievement description.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
      "translations": [ # The locale strings.
 | 
						|
        { # A localized string resource.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
          "locale": "A String", # The locale string.
 | 
						|
          "value": "A String", # The string value.
 | 
						|
        },
 | 
						|
      ],
 | 
						|
    },
 | 
						|
    "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
 | 
						|
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
 | 
						|
    "name": { # A localized string bundle resource. # Localized strings for the achievement name.
 | 
						|
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
 | 
						|
      "translations": [ # The locale strings.
 | 
						|
        { # A localized string resource.
 | 
						|
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
 | 
						|
          "locale": "A String", # The locale string.
 | 
						|
          "value": "A String", # The string value.
 | 
						|
        },
 | 
						|
      ],
 | 
						|
    },
 | 
						|
    "pointValue": 42, # Point value for the achievement.
 | 
						|
    "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
 | 
						|
  },
 | 
						|
  "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
 | 
						|
  "token": "A String", # The token for this resource.
 | 
						|
}</pre>
 | 
						|
</div>
 | 
						|
 | 
						|
</body></html> |