196 lines
7.2 KiB
HTML
196 lines
7.2 KiB
HTML
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<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
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<h2>Instance Methods</h2>
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<p class="toc_element">
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<code><a href="#close">close()</a></code></p>
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<p class="firstline">Close httplib2 connections.</p>
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<p class="toc_element">
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<code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p>
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<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
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<p class="toc_element">
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<code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
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<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
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<p class="toc_element">
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<code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
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<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
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<p class="toc_element">
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<code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p>
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<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
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<p class="toc_element">
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<code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
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<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
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<h3>Method Details</h3>
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<div class="method">
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<code class="details" id="close">close()</code>
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<pre>Close httplib2 connections.</pre>
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</div>
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<div class="method">
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<code class="details" id="reset">reset(achievementId, x__xgafv=None)</code>
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<pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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Args:
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achievementId: string, The ID of the achievement used by this method. (required)
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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Returns:
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An object of the form:
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{ # An achievement reset response.
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"currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
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"definitionId": "A String", # The ID of an achievement for which player state has been updated.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
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"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
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}</pre>
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</div>
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<div class="method">
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<code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
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<pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
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Args:
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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Returns:
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An object of the form:
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{ # Achievement reset all response.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`.
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"results": [ # The achievement reset results.
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{ # An achievement reset response.
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"currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
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"definitionId": "A String", # The ID of an achievement for which player state has been updated.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
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"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
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},
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],
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}</pre>
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</div>
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<div class="method">
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<code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
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<pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
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Args:
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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</pre>
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</div>
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<div class="method">
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<code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code>
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<pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
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Args:
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achievementId: string, The ID of the achievement used by this method. (required)
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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</pre>
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</div>
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<div class="method">
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<code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
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<pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
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Args:
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body: object, The request body.
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The object takes the form of:
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{
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"achievement_ids": [ # The IDs of achievements to reset.
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"A String",
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],
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`.
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}
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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</pre>
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</div>
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</body></html> |