173 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
<html><body>
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<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
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<h2>Instance Methods</h2>
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<p class="toc_element">
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  <code><a href="#close">close()</a></code></p>
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<p class="firstline">Close httplib2 connections.</p>
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<p class="toc_element">
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  <code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p>
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<p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
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<p class="toc_element">
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  <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
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<p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
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<p class="toc_element">
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  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
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<p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p>
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<p class="toc_element">
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  <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p>
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<p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p>
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<p class="toc_element">
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  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
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<p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p>
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<h3>Method Details</h3>
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<div class="method">
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    <code class="details" id="close">close()</code>
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  <pre>Close httplib2 connections.</pre>
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</div>
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<div class="method">
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    <code class="details" id="reset">reset(eventId, x__xgafv=None)</code>
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  <pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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Args:
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  eventId: string, The ID of the event. (required)
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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</pre>
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</div>
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<div class="method">
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    <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
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  <pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
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Args:
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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</pre>
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</div>
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<div class="method">
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    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
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  <pre>Resets all draft events for all players. This method is only available to user accounts for your developer console.
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Args:
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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</pre>
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</div>
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<div class="method">
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    <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code>
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  <pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
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Args:
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  eventId: string, The ID of the event. (required)
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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</pre>
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</div>
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<div class="method">
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    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
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  <pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
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Args:
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  body: object, The request body.
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    The object takes the form of:
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{ # Multiple events reset all request.
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  "event_ids": [ # The IDs of events to reset.
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    "A String",
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  ],
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  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
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}
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  x__xgafv: string, V1 error format.
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    Allowed values
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      1 - v1 error format
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      2 - v2 error format
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</pre>
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</div>
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</body></html> |