117 lines
4.1 KiB
HTML
117 lines
4.1 KiB
HTML
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<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.stats.html">stats</a></h1>
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<h2>Instance Methods</h2>
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<p class="toc_element">
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<code><a href="#close">close()</a></code></p>
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<p class="firstline">Close httplib2 connections.</p>
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<p class="toc_element">
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<code><a href="#get">get(x__xgafv=None)</a></code></p>
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<p class="firstline">Returns engagement and spend statistics in this application for the currently authenticated user.</p>
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<h3>Method Details</h3>
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<div class="method">
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<code class="details" id="close">close()</code>
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<pre>Close httplib2 connections.</pre>
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</div>
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<div class="method">
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<code class="details" id="get">get(x__xgafv=None)</code>
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<pre>Returns engagement and spend statistics in this application for the currently authenticated user.
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Args:
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x__xgafv: string, V1 error format.
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Allowed values
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1 - v1 error format
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2 - v2 error format
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Returns:
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An object of the form:
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{ # A third party stats resource.
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"avg_session_length_minutes": 3.14, # Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
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"churn_probability": 3.14, # The probability of the player not returning to play the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough information.
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"days_since_last_played": 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
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"high_spender_probability": 3.14, # The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
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"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#statsResponse`.
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"num_purchases": 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
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"num_sessions": 42, # The approximate number of sessions of the player within the last 28 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
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"num_sessions_percentile": 3.14, # The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
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"spend_percentile": 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
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"spend_probability": 3.14, # The probability of the player going to spend the game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
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"total_spend_next_28_days": 3.14, # The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
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}</pre>
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</div>
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</body></html> |