764 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			764 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			HTML
		
	
	
	
<!--
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@license
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Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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						|
Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
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<!--
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Material design: [Surface reaction](https://www.google.com/design/spec/animation/responsive-interaction.html#responsive-interaction-surface-reaction)
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`paper-ripple` provides a visual effect that other paper elements can
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use to simulate a rippling effect emanating from the point of contact.  The
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effect can be visualized as a concentric circle with motion.
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Example:
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    <div style="position:relative">
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      <paper-ripple></paper-ripple>
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    </div>
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Note, it's important that the parent container of the ripple be relative position, otherwise
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the ripple will emanate outside of the desired container.
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`paper-ripple` listens to "mousedown" and "mouseup" events so it would display ripple
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effect when touches on it.  You can also defeat the default behavior and
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manually route the down and up actions to the ripple element.  Note that it is
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important if you call `downAction()` you will have to make sure to call
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`upAction()` so that `paper-ripple` would end the animation loop.
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Example:
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    <paper-ripple id="ripple" style="pointer-events: none;"></paper-ripple>
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    ...
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    downAction: function(e) {
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      this.$.ripple.downAction({detail: {x: e.x, y: e.y}});
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    },
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    upAction: function(e) {
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      this.$.ripple.upAction();
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    }
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Styling ripple effect:
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  Use CSS color property to style the ripple:
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    paper-ripple {
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      color: #4285f4;
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    }
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  Note that CSS color property is inherited so it is not required to set it on
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  the `paper-ripple` element directly.
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By default, the ripple is centered on the point of contact.  Apply the `recenters`
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attribute to have the ripple grow toward the center of its container.
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    <paper-ripple recenters></paper-ripple>
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You can also  center the ripple inside its container from the start.
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    <paper-ripple center></paper-ripple>
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Apply `circle` class to make the rippling effect within a circle.
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    <paper-ripple class="circle"></paper-ripple>
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@group Paper Elements
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@element paper-ripple
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@hero hero.svg
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@demo demo/index.html
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-->
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<dom-module id="paper-ripple">
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  <template>
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    <style>
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      :host {
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        display: block;
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        position: absolute;
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        border-radius: inherit;
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        overflow: hidden;
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        top: 0;
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        left: 0;
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        right: 0;
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        bottom: 0;
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        /* See PolymerElements/paper-behaviors/issues/34. On non-Chrome browsers,
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         * creating a node (with a position:absolute) in the middle of an event
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         * handler "interrupts" that event handler (which happens when the
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         * ripple is created on demand) */
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        pointer-events: none;
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      }
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      :host([animating]) {
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        /* This resolves a rendering issue in Chrome (as of 40) where the
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           ripple is not properly clipped by its parent (which may have
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           rounded corners). See: http://jsbin.com/temexa/4
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           Note: We only apply this style conditionally. Otherwise, the browser
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           will create a new compositing layer for every ripple element on the
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           page, and that would be bad. */
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        -webkit-transform: translate(0, 0);
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        transform: translate3d(0, 0, 0);
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      }
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      #background,
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      #waves,
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      .wave-container,
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      .wave {
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        pointer-events: none;
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        position: absolute;
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        top: 0;
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        left: 0;
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        width: 100%;
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        height: 100%;
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      }
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      #background,
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      .wave {
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        opacity: 0;
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      }
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      #waves,
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      .wave {
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        overflow: hidden;
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      }
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      .wave-container,
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      .wave {
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        border-radius: 50%;
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      }
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      :host(.circle) #background,
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      :host(.circle) #waves {
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        border-radius: 50%;
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      }
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      :host(.circle) .wave-container {
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        overflow: hidden;
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      }
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    </style>
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    <div id="background"></div>
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    <div id="waves"></div>
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  </template>
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</dom-module>
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<script>
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  (function() {
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    var Utility = {
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      distance: function(x1, y1, x2, y2) {
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        var xDelta = (x1 - x2);
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        var yDelta = (y1 - y2);
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        return Math.sqrt(xDelta * xDelta + yDelta * yDelta);
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      },
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      now: window.performance && window.performance.now ?
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          window.performance.now.bind(window.performance) : Date.now
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    };
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    /**
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     * @param {HTMLElement} element
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     * @constructor
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     */
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    function ElementMetrics(element) {
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      this.element = element;
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      this.width = this.boundingRect.width;
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      this.height = this.boundingRect.height;
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      this.size = Math.max(this.width, this.height);
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    }
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    ElementMetrics.prototype = {
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      get boundingRect () {
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        return this.element.getBoundingClientRect();
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      },
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      furthestCornerDistanceFrom: function(x, y) {
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        var topLeft = Utility.distance(x, y, 0, 0);
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        var topRight = Utility.distance(x, y, this.width, 0);
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        var bottomLeft = Utility.distance(x, y, 0, this.height);
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        var bottomRight = Utility.distance(x, y, this.width, this.height);
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        return Math.max(topLeft, topRight, bottomLeft, bottomRight);
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      }
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    };
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    /**
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     * @param {HTMLElement} element
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     * @constructor
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     */
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    function Ripple(element) {
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      this.element = element;
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      this.color = window.getComputedStyle(element).color;
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      this.wave = document.createElement('div');
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      this.waveContainer = document.createElement('div');
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      this.wave.style.backgroundColor = this.color;
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      this.wave.classList.add('wave');
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      this.waveContainer.classList.add('wave-container');
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      Polymer.dom(this.waveContainer).appendChild(this.wave);
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      this.resetInteractionState();
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    }
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    Ripple.MAX_RADIUS = 300;
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    Ripple.prototype = {
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      get recenters() {
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        return this.element.recenters;
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      },
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      get center() {
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        return this.element.center;
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      },
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      get mouseDownElapsed() {
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        var elapsed;
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        if (!this.mouseDownStart) {
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          return 0;
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        }
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        elapsed = Utility.now() - this.mouseDownStart;
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        if (this.mouseUpStart) {
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          elapsed -= this.mouseUpElapsed;
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        }
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        return elapsed;
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      },
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						|
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      get mouseUpElapsed() {
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        return this.mouseUpStart ?
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          Utility.now () - this.mouseUpStart : 0;
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      },
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      get mouseDownElapsedSeconds() {
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        return this.mouseDownElapsed / 1000;
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      },
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      get mouseUpElapsedSeconds() {
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        return this.mouseUpElapsed / 1000;
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      },
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      get mouseInteractionSeconds() {
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        return this.mouseDownElapsedSeconds + this.mouseUpElapsedSeconds;
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      },
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      get initialOpacity() {
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        return this.element.initialOpacity;
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      },
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      get opacityDecayVelocity() {
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        return this.element.opacityDecayVelocity;
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						|
      },
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						|
 | 
						|
      get radius() {
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						|
        var width2 = this.containerMetrics.width * this.containerMetrics.width;
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        var height2 = this.containerMetrics.height * this.containerMetrics.height;
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        var waveRadius = Math.min(
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          Math.sqrt(width2 + height2),
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          Ripple.MAX_RADIUS
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        ) * 1.1 + 5;
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						|
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        var duration = 1.1 - 0.2 * (waveRadius / Ripple.MAX_RADIUS);
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						|
        var timeNow = this.mouseInteractionSeconds / duration;
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        var size = waveRadius * (1 - Math.pow(80, -timeNow));
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        return Math.abs(size);
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      },
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						|
 | 
						|
      get opacity() {
 | 
						|
        if (!this.mouseUpStart) {
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						|
          return this.initialOpacity;
 | 
						|
        }
 | 
						|
 | 
						|
        return Math.max(
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						|
          0,
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          this.initialOpacity - this.mouseUpElapsedSeconds * this.opacityDecayVelocity
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        );
 | 
						|
      },
 | 
						|
 | 
						|
      get outerOpacity() {
 | 
						|
        // Linear increase in background opacity, capped at the opacity
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						|
        // of the wavefront (waveOpacity).
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						|
        var outerOpacity = this.mouseUpElapsedSeconds * 0.3;
 | 
						|
        var waveOpacity = this.opacity;
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						|
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						|
        return Math.max(
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						|
          0,
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						|
          Math.min(outerOpacity, waveOpacity)
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						|
        );
 | 
						|
      },
 | 
						|
 | 
						|
      get isOpacityFullyDecayed() {
 | 
						|
        return this.opacity < 0.01 &&
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						|
          this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
 | 
						|
      },
 | 
						|
 | 
						|
      get isRestingAtMaxRadius() {
 | 
						|
        return this.opacity >= this.initialOpacity &&
 | 
						|
          this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
 | 
						|
      },
 | 
						|
 | 
						|
      get isAnimationComplete() {
 | 
						|
        return this.mouseUpStart ?
 | 
						|
          this.isOpacityFullyDecayed : this.isRestingAtMaxRadius;
 | 
						|
      },
 | 
						|
 | 
						|
      get translationFraction() {
 | 
						|
        return Math.min(
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						|
          1,
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						|
          this.radius / this.containerMetrics.size * 2 / Math.sqrt(2)
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        );
 | 
						|
      },
 | 
						|
 | 
						|
      get xNow() {
 | 
						|
        if (this.xEnd) {
 | 
						|
          return this.xStart + this.translationFraction * (this.xEnd - this.xStart);
 | 
						|
        }
 | 
						|
 | 
						|
        return this.xStart;
 | 
						|
      },
 | 
						|
 | 
						|
      get yNow() {
 | 
						|
        if (this.yEnd) {
 | 
						|
          return this.yStart + this.translationFraction * (this.yEnd - this.yStart);
 | 
						|
        }
 | 
						|
 | 
						|
        return this.yStart;
 | 
						|
      },
 | 
						|
 | 
						|
      get isMouseDown() {
 | 
						|
        return this.mouseDownStart && !this.mouseUpStart;
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						|
      },
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						|
 | 
						|
      resetInteractionState: function() {
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						|
        this.maxRadius = 0;
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						|
        this.mouseDownStart = 0;
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						|
        this.mouseUpStart = 0;
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						|
 | 
						|
        this.xStart = 0;
 | 
						|
        this.yStart = 0;
 | 
						|
        this.xEnd = 0;
 | 
						|
        this.yEnd = 0;
 | 
						|
        this.slideDistance = 0;
 | 
						|
 | 
						|
        this.containerMetrics = new ElementMetrics(this.element);
 | 
						|
      },
 | 
						|
 | 
						|
      draw: function() {
 | 
						|
        var scale;
 | 
						|
        var translateString;
 | 
						|
        var dx;
 | 
						|
        var dy;
 | 
						|
 | 
						|
        this.wave.style.opacity = this.opacity;
 | 
						|
 | 
						|
        scale = this.radius / (this.containerMetrics.size / 2);
 | 
						|
        dx = this.xNow - (this.containerMetrics.width / 2);
 | 
						|
        dy = this.yNow - (this.containerMetrics.height / 2);
 | 
						|
 | 
						|
 | 
						|
        // 2d transform for safari because of border-radius and overflow:hidden clipping bug.
 | 
						|
        // https://bugs.webkit.org/show_bug.cgi?id=98538
 | 
						|
        this.waveContainer.style.webkitTransform = 'translate(' + dx + 'px, ' + dy + 'px)';
 | 
						|
        this.waveContainer.style.transform = 'translate3d(' + dx + 'px, ' + dy + 'px, 0)';
 | 
						|
        this.wave.style.webkitTransform = 'scale(' + scale + ',' + scale + ')';
 | 
						|
        this.wave.style.transform = 'scale3d(' + scale + ',' + scale + ',1)';
 | 
						|
      },
 | 
						|
 | 
						|
      /** @param {Event=} event */
 | 
						|
      downAction: function(event) {
 | 
						|
        var xCenter = this.containerMetrics.width / 2;
 | 
						|
        var yCenter = this.containerMetrics.height / 2;
 | 
						|
 | 
						|
        this.resetInteractionState();
 | 
						|
        this.mouseDownStart = Utility.now();
 | 
						|
 | 
						|
        if (this.center) {
 | 
						|
          this.xStart = xCenter;
 | 
						|
          this.yStart = yCenter;
 | 
						|
          this.slideDistance = Utility.distance(
 | 
						|
            this.xStart, this.yStart, this.xEnd, this.yEnd
 | 
						|
          );
 | 
						|
        } else {
 | 
						|
          this.xStart = event ?
 | 
						|
              event.detail.x - this.containerMetrics.boundingRect.left :
 | 
						|
              this.containerMetrics.width / 2;
 | 
						|
          this.yStart = event ?
 | 
						|
              event.detail.y - this.containerMetrics.boundingRect.top :
 | 
						|
              this.containerMetrics.height / 2;
 | 
						|
        }
 | 
						|
 | 
						|
        if (this.recenters) {
 | 
						|
          this.xEnd = xCenter;
 | 
						|
          this.yEnd = yCenter;
 | 
						|
          this.slideDistance = Utility.distance(
 | 
						|
            this.xStart, this.yStart, this.xEnd, this.yEnd
 | 
						|
          );
 | 
						|
        }
 | 
						|
 | 
						|
        this.maxRadius = this.containerMetrics.furthestCornerDistanceFrom(
 | 
						|
          this.xStart,
 | 
						|
          this.yStart
 | 
						|
        );
 | 
						|
 | 
						|
        this.waveContainer.style.top =
 | 
						|
          (this.containerMetrics.height - this.containerMetrics.size) / 2 + 'px';
 | 
						|
        this.waveContainer.style.left =
 | 
						|
          (this.containerMetrics.width - this.containerMetrics.size) / 2 + 'px';
 | 
						|
 | 
						|
        this.waveContainer.style.width = this.containerMetrics.size + 'px';
 | 
						|
        this.waveContainer.style.height = this.containerMetrics.size + 'px';
 | 
						|
      },
 | 
						|
 | 
						|
      /** @param {Event=} event */
 | 
						|
      upAction: function(event) {
 | 
						|
        if (!this.isMouseDown) {
 | 
						|
          return;
 | 
						|
        }
 | 
						|
 | 
						|
        this.mouseUpStart = Utility.now();
 | 
						|
      },
 | 
						|
 | 
						|
      remove: function() {
 | 
						|
        Polymer.dom(this.waveContainer.parentNode).removeChild(
 | 
						|
          this.waveContainer
 | 
						|
        );
 | 
						|
      }
 | 
						|
    };
 | 
						|
 | 
						|
    Polymer({
 | 
						|
      is: 'paper-ripple',
 | 
						|
 | 
						|
      behaviors: [
 | 
						|
        Polymer.IronA11yKeysBehavior
 | 
						|
      ],
 | 
						|
 | 
						|
      properties: {
 | 
						|
        /**
 | 
						|
         * The initial opacity set on the wave.
 | 
						|
         *
 | 
						|
         * @attribute initialOpacity
 | 
						|
         * @type number
 | 
						|
         * @default 0.25
 | 
						|
         */
 | 
						|
        initialOpacity: {
 | 
						|
          type: Number,
 | 
						|
          value: 0.25
 | 
						|
        },
 | 
						|
 | 
						|
        /**
 | 
						|
         * How fast (opacity per second) the wave fades out.
 | 
						|
         *
 | 
						|
         * @attribute opacityDecayVelocity
 | 
						|
         * @type number
 | 
						|
         * @default 0.8
 | 
						|
         */
 | 
						|
        opacityDecayVelocity: {
 | 
						|
          type: Number,
 | 
						|
          value: 0.8
 | 
						|
        },
 | 
						|
 | 
						|
        /**
 | 
						|
         * If true, ripples will exhibit a gravitational pull towards
 | 
						|
         * the center of their container as they fade away.
 | 
						|
         *
 | 
						|
         * @attribute recenters
 | 
						|
         * @type boolean
 | 
						|
         * @default false
 | 
						|
         */
 | 
						|
        recenters: {
 | 
						|
          type: Boolean,
 | 
						|
          value: false
 | 
						|
        },
 | 
						|
 | 
						|
        /**
 | 
						|
         * If true, ripples will center inside its container
 | 
						|
         *
 | 
						|
         * @attribute recenters
 | 
						|
         * @type boolean
 | 
						|
         * @default false
 | 
						|
         */
 | 
						|
        center: {
 | 
						|
          type: Boolean,
 | 
						|
          value: false
 | 
						|
        },
 | 
						|
 | 
						|
        /**
 | 
						|
         * A list of the visual ripples.
 | 
						|
         *
 | 
						|
         * @attribute ripples
 | 
						|
         * @type Array
 | 
						|
         * @default []
 | 
						|
         */
 | 
						|
        ripples: {
 | 
						|
          type: Array,
 | 
						|
          value: function() {
 | 
						|
            return [];
 | 
						|
          }
 | 
						|
        },
 | 
						|
 | 
						|
        /**
 | 
						|
         * True when there are visible ripples animating within the
 | 
						|
         * element.
 | 
						|
         */
 | 
						|
        animating: {
 | 
						|
          type: Boolean,
 | 
						|
          readOnly: true,
 | 
						|
          reflectToAttribute: true,
 | 
						|
          value: false
 | 
						|
        },
 | 
						|
 | 
						|
        /**
 | 
						|
         * If true, the ripple will remain in the "down" state until `holdDown`
 | 
						|
         * is set to false again.
 | 
						|
         */
 | 
						|
        holdDown: {
 | 
						|
          type: Boolean,
 | 
						|
          value: false,
 | 
						|
          observer: '_holdDownChanged'
 | 
						|
        },
 | 
						|
 | 
						|
        /**
 | 
						|
         * If true, the ripple will not generate a ripple effect
 | 
						|
         * via pointer interaction.
 | 
						|
         * Calling ripple's imperative api like `simulatedRipple` will
 | 
						|
         * still generate the ripple effect.
 | 
						|
         */
 | 
						|
        noink: {
 | 
						|
          type: Boolean,
 | 
						|
          value: false
 | 
						|
        },
 | 
						|
 | 
						|
        _animating: {
 | 
						|
          type: Boolean
 | 
						|
        },
 | 
						|
 | 
						|
        _boundAnimate: {
 | 
						|
          type: Function,
 | 
						|
          value: function() {
 | 
						|
            return this.animate.bind(this);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      },
 | 
						|
 | 
						|
      get target () {
 | 
						|
        return this.keyEventTarget;
 | 
						|
      },
 | 
						|
 | 
						|
      keyBindings: {
 | 
						|
        'enter:keydown': '_onEnterKeydown',
 | 
						|
        'space:keydown': '_onSpaceKeydown',
 | 
						|
        'space:keyup': '_onSpaceKeyup'
 | 
						|
      },
 | 
						|
 | 
						|
      attached: function() {
 | 
						|
        // Set up a11yKeysBehavior to listen to key events on the target,
 | 
						|
        // so that space and enter activate the ripple even if the target doesn't
 | 
						|
        // handle key events. The key handlers deal with `noink` themselves.
 | 
						|
        if (this.parentNode.nodeType == 11) { // DOCUMENT_FRAGMENT_NODE
 | 
						|
          this.keyEventTarget = Polymer.dom(this).getOwnerRoot().host;
 | 
						|
        } else {
 | 
						|
          this.keyEventTarget = this.parentNode;
 | 
						|
        }
 | 
						|
        var keyEventTarget = /** @type {!EventTarget} */ (this.keyEventTarget);
 | 
						|
        this.listen(keyEventTarget, 'up', 'uiUpAction');
 | 
						|
        this.listen(keyEventTarget, 'down', 'uiDownAction');
 | 
						|
      },
 | 
						|
 | 
						|
      detached: function() {
 | 
						|
        this.unlisten(this.keyEventTarget, 'up', 'uiUpAction');
 | 
						|
        this.unlisten(this.keyEventTarget, 'down', 'uiDownAction');
 | 
						|
        this.keyEventTarget = null;
 | 
						|
      },
 | 
						|
 | 
						|
      get shouldKeepAnimating () {
 | 
						|
        for (var index = 0; index < this.ripples.length; ++index) {
 | 
						|
          if (!this.ripples[index].isAnimationComplete) {
 | 
						|
            return true;
 | 
						|
          }
 | 
						|
        }
 | 
						|
 | 
						|
        return false;
 | 
						|
      },
 | 
						|
 | 
						|
      simulatedRipple: function() {
 | 
						|
        this.downAction(null);
 | 
						|
 | 
						|
        // Please see polymer/polymer#1305
 | 
						|
        this.async(function() {
 | 
						|
          this.upAction();
 | 
						|
        }, 1);
 | 
						|
      },
 | 
						|
 | 
						|
      /**
 | 
						|
       * Provokes a ripple down effect via a UI event,
 | 
						|
       * respecting the `noink` property.
 | 
						|
       * @param {Event=} event
 | 
						|
       */
 | 
						|
      uiDownAction: function(event) {
 | 
						|
        if (!this.noink) {
 | 
						|
          this.downAction(event);
 | 
						|
        }
 | 
						|
      },
 | 
						|
 | 
						|
      /**
 | 
						|
       * Provokes a ripple down effect via a UI event,
 | 
						|
       * *not* respecting the `noink` property.
 | 
						|
       * @param {Event=} event
 | 
						|
       */
 | 
						|
      downAction: function(event) {
 | 
						|
        if (this.holdDown && this.ripples.length > 0) {
 | 
						|
          return;
 | 
						|
        }
 | 
						|
 | 
						|
        var ripple = this.addRipple();
 | 
						|
 | 
						|
        ripple.downAction(event);
 | 
						|
 | 
						|
        if (!this._animating) {
 | 
						|
          this._animating = true;
 | 
						|
          this.animate();
 | 
						|
        }
 | 
						|
      },
 | 
						|
 | 
						|
      /**
 | 
						|
       * Provokes a ripple up effect via a UI event,
 | 
						|
       * respecting the `noink` property.
 | 
						|
       * @param {Event=} event
 | 
						|
       */
 | 
						|
      uiUpAction: function(event) {
 | 
						|
        if (!this.noink) {
 | 
						|
          this.upAction(event);
 | 
						|
        }
 | 
						|
      },
 | 
						|
 | 
						|
      /**
 | 
						|
       * Provokes a ripple up effect via a UI event,
 | 
						|
       * *not* respecting the `noink` property.
 | 
						|
       * @param {Event=} event
 | 
						|
       */
 | 
						|
      upAction: function(event) {
 | 
						|
        if (this.holdDown) {
 | 
						|
          return;
 | 
						|
        }
 | 
						|
 | 
						|
        this.ripples.forEach(function(ripple) {
 | 
						|
          ripple.upAction(event);
 | 
						|
        });
 | 
						|
 | 
						|
        this._animating = true;
 | 
						|
        this.animate();
 | 
						|
      },
 | 
						|
 | 
						|
      onAnimationComplete: function() {
 | 
						|
        this._animating = false;
 | 
						|
        this.$.background.style.backgroundColor = null;
 | 
						|
        this.fire('transitionend');
 | 
						|
      },
 | 
						|
 | 
						|
      addRipple: function() {
 | 
						|
        var ripple = new Ripple(this);
 | 
						|
 | 
						|
        Polymer.dom(this.$.waves).appendChild(ripple.waveContainer);
 | 
						|
        this.$.background.style.backgroundColor = ripple.color;
 | 
						|
        this.ripples.push(ripple);
 | 
						|
 | 
						|
        this._setAnimating(true);
 | 
						|
 | 
						|
        return ripple;
 | 
						|
      },
 | 
						|
 | 
						|
      removeRipple: function(ripple) {
 | 
						|
        var rippleIndex = this.ripples.indexOf(ripple);
 | 
						|
 | 
						|
        if (rippleIndex < 0) {
 | 
						|
          return;
 | 
						|
        }
 | 
						|
 | 
						|
        this.ripples.splice(rippleIndex, 1);
 | 
						|
 | 
						|
        ripple.remove();
 | 
						|
 | 
						|
        if (!this.ripples.length) {
 | 
						|
          this._setAnimating(false);
 | 
						|
        }
 | 
						|
      },
 | 
						|
 | 
						|
      /**
 | 
						|
       * This conflicts with Element#antimate().
 | 
						|
       * https://developer.mozilla.org/en-US/docs/Web/API/Element/animate
 | 
						|
       * @suppress {checkTypes}
 | 
						|
       */
 | 
						|
      animate: function() {
 | 
						|
        if (!this._animating) {
 | 
						|
          return;
 | 
						|
        }
 | 
						|
        var index;
 | 
						|
        var ripple;
 | 
						|
 | 
						|
        for (index = 0; index < this.ripples.length; ++index) {
 | 
						|
          ripple = this.ripples[index];
 | 
						|
 | 
						|
          ripple.draw();
 | 
						|
 | 
						|
          this.$.background.style.opacity = ripple.outerOpacity;
 | 
						|
 | 
						|
          if (ripple.isOpacityFullyDecayed && !ripple.isRestingAtMaxRadius) {
 | 
						|
            this.removeRipple(ripple);
 | 
						|
          }
 | 
						|
        }
 | 
						|
 | 
						|
        if (!this.shouldKeepAnimating && this.ripples.length === 0) {
 | 
						|
          this.onAnimationComplete();
 | 
						|
        } else {
 | 
						|
          window.requestAnimationFrame(this._boundAnimate);
 | 
						|
        }
 | 
						|
      },
 | 
						|
 | 
						|
      _onEnterKeydown: function() {
 | 
						|
        this.uiDownAction();
 | 
						|
        this.async(this.uiUpAction, 1);
 | 
						|
      },
 | 
						|
 | 
						|
      _onSpaceKeydown: function() {
 | 
						|
        this.uiDownAction();
 | 
						|
      },
 | 
						|
 | 
						|
      _onSpaceKeyup: function() {
 | 
						|
        this.uiUpAction();
 | 
						|
      },
 | 
						|
 | 
						|
      // note: holdDown does not respect noink since it can be a focus based
 | 
						|
      // effect.
 | 
						|
      _holdDownChanged: function(newVal, oldVal) {
 | 
						|
        if (oldVal === undefined) {
 | 
						|
          return;
 | 
						|
        }
 | 
						|
        if (newVal) {
 | 
						|
          this.downAction();
 | 
						|
        } else {
 | 
						|
          this.upAction();
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      /**
 | 
						|
      Fired when the animation finishes.
 | 
						|
      This is useful if you want to wait until
 | 
						|
      the ripple animation finishes to perform some action.
 | 
						|
 | 
						|
      @event transitionend
 | 
						|
      @param {{node: Object}} detail Contains the animated node.
 | 
						|
      */
 | 
						|
    });
 | 
						|
  })();
 | 
						|
</script>
 |