163 lines
4.5 KiB
C++
163 lines
4.5 KiB
C++
#ifndef _GLSSAMPLEROBJECTTEST_HPP
|
|
#define _GLSSAMPLEROBJECTTEST_HPP
|
|
/*-------------------------------------------------------------------------
|
|
* drawElements Quality Program OpenGL ES 3.0 Module
|
|
* -------------------------------------------------
|
|
*
|
|
* Copyright 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*//*!
|
|
* \file
|
|
* \brief Sampler object testcases.
|
|
*//*--------------------------------------------------------------------*/
|
|
|
|
#include "tcuTestCase.hpp"
|
|
#include "tcuTestLog.hpp"
|
|
#include "deRandom.hpp"
|
|
#include "tcuSurface.hpp"
|
|
#include "gluRenderContext.hpp"
|
|
#include "glw.h"
|
|
#include "glwEnums.hpp"
|
|
#include "gluShaderProgram.hpp"
|
|
|
|
namespace deqp
|
|
{
|
|
namespace gls
|
|
{
|
|
|
|
class TextureSamplerTest : public tcu::TestCase
|
|
{
|
|
public:
|
|
struct SamplingState
|
|
{
|
|
GLenum minFilter;
|
|
GLenum magFilter;
|
|
GLenum wrapT;
|
|
GLenum wrapS;
|
|
GLenum wrapR;
|
|
GLfloat minLod;
|
|
GLfloat maxLod;
|
|
};
|
|
|
|
struct TestSpec
|
|
{
|
|
const char* name;
|
|
const char* desc;
|
|
GLenum target;
|
|
SamplingState textureState;
|
|
SamplingState samplerState;
|
|
};
|
|
|
|
TextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec);
|
|
~TextureSamplerTest (void);
|
|
|
|
void init (void);
|
|
void deinit (void);
|
|
|
|
IterateResult iterate (void);
|
|
|
|
private:
|
|
void renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y);
|
|
void renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y);
|
|
|
|
void render (void);
|
|
|
|
static void setTextureState (const glw::Functions& gl, GLenum target, SamplingState state);
|
|
static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
|
|
|
|
static GLuint createTexture2D (const glw::Functions& gl);
|
|
static GLuint createTexture3D (const glw::Functions& gl);
|
|
static GLuint createTextureCube (const glw::Functions& gl);
|
|
static GLuint createTexture (const glw::Functions& gl, GLenum target);
|
|
|
|
static const char* selectVertexShader (GLenum target);
|
|
static const char* selectFragmentShader (GLenum target);
|
|
|
|
glu::RenderContext& m_renderCtx;
|
|
glu::ShaderProgram* m_program;
|
|
|
|
GLenum m_target;
|
|
SamplingState m_textureState;
|
|
SamplingState m_samplerState;
|
|
|
|
de::Random m_random;
|
|
};
|
|
|
|
class MultiTextureSamplerTest : public tcu::TestCase
|
|
{
|
|
public:
|
|
struct SamplingState
|
|
{
|
|
GLenum minFilter;
|
|
GLenum magFilter;
|
|
GLenum wrapT;
|
|
GLenum wrapS;
|
|
GLenum wrapR;
|
|
GLfloat minLod;
|
|
GLfloat maxLod;
|
|
};
|
|
|
|
struct TestSpec
|
|
{
|
|
const char* name;
|
|
const char* desc;
|
|
GLenum target;
|
|
SamplingState textureState1;
|
|
SamplingState textureState2;
|
|
SamplingState samplerState;
|
|
};
|
|
|
|
MultiTextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec);
|
|
~MultiTextureSamplerTest (void);
|
|
|
|
void init (void);
|
|
void deinit (void);
|
|
|
|
IterateResult iterate (void);
|
|
|
|
private:
|
|
void renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y);
|
|
void renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y);
|
|
|
|
void render (void);
|
|
|
|
static void setTextureState (const glw::Functions& gl, GLenum target, SamplingState state);
|
|
static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
|
|
|
|
static GLuint createTexture2D (const glw::Functions& gl, int id);
|
|
static GLuint createTexture3D (const glw::Functions& gl, int id);
|
|
static GLuint createTextureCube (const glw::Functions& gl, int id);
|
|
static GLuint createTexture (const glw::Functions& gl, GLenum target, int id);
|
|
|
|
static const char* selectVertexShader (GLenum target);
|
|
static const char* selectFragmentShader (GLenum target);
|
|
|
|
glu::RenderContext& m_renderCtx;
|
|
glu::ShaderProgram* m_program;
|
|
|
|
GLenum m_target;
|
|
SamplingState m_textureState1;
|
|
SamplingState m_textureState2;
|
|
SamplingState m_samplerState;
|
|
|
|
de::Random m_random;
|
|
};
|
|
|
|
|
|
} // gls
|
|
} // deqp
|
|
|
|
#endif // _GLSSAMPLEROBJECTTEST_HPP
|