41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| // Use of this source code is governed by a BSD-style license that can be
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| // found in the LICENSE file.
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| 
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| #include "ui/gfx/geometry/point3_f.h"
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| 
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| #include "base/strings/stringprintf.h"
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| 
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| namespace gfx {
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| 
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| std::string Point3F::ToString() const {
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|   return base::StringPrintf("%f,%f,%f", x_, y_, z_);
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| }
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| 
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| Point3F operator+(const Point3F& lhs, const Vector3dF& rhs) {
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|   float x = lhs.x() + rhs.x();
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|   float y = lhs.y() + rhs.y();
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|   float z = lhs.z() + rhs.z();
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|   return Point3F(x, y, z);
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| }
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| 
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| // Subtract a vector from a point, producing a new point offset by the vector's
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| // inverse.
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| Point3F operator-(const Point3F& lhs, const Vector3dF& rhs) {
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|   float x = lhs.x() - rhs.x();
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|   float y = lhs.y() - rhs.y();
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|   float z = lhs.z() - rhs.z();
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|   return Point3F(x, y, z);
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| }
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| 
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| // Subtract one point from another, producing a vector that represents the
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| // distances between the two points along each axis.
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| Vector3dF operator-(const Point3F& lhs, const Point3F& rhs) {
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|   float x = lhs.x() - rhs.x();
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|   float y = lhs.y() - rhs.y();
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|   float z = lhs.z() - rhs.z();
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|   return Vector3dF(x, y, z);
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| }
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| 
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| }  // namespace gfx
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