67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
/*
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* Copyright (c) 2015, The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*! @file blit_engine.h
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@brief Interface file for Blit based compositior.
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@details The client can use this interface to get the blit composition done
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*/
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#ifndef __BLIT_ENGINE_H__
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#define __BLIT_ENGINE_H__
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namespace sdm {
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/*! @brief Blit Engine implemented by the client
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@details This class declares prototype for BlitEngine Interface which must be
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implemented by the client. HWC will use this interface to use a Blit engine to get the
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composition done.
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*/
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class BlitEngine {
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public:
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BlitEngine() { }
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virtual ~BlitEngine() { }
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virtual int Init() = 0;
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virtual void DeInit() = 0;
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virtual int Prepare(LayerStack *layer_stack) = 0;
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virtual int PreCommit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack) = 0;
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virtual int Commit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack) = 0;
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virtual void PostCommit(LayerStack *layer_stack) = 0;
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virtual bool BlitActive() = 0;
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virtual void SetFrameDumpConfig(uint32_t count) = 0;
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};
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} // namespace sdm
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#endif // __BLIT_ENGINE_H__
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