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				README.md
			
		
		
			
			
		
	
	Oboe 
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
Features
- Compatible with API 16 onwards - runs on 99% of Android devices
 - Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
 - Automatic latency tuning
 - Modern C++ allowing you to write clean, elegant code
 - Workarounds for some known issues
 - Used by popular apps and frameworks
 
Documentation
- Getting Started Guide
 - Full Guide to Oboe
 - API reference
 - Tech Notes
 - History of Audio features/bugs by Android version
 - Migration guide for apps using OpenSL ES
 - Frequently Asked Questions (FAQ)
 - Our roadmap - Vote on a feature/issue by adding a thumbs up to the first comment.
 
Community
- Reddit: r/androidaudiodev
 - StackOverflow: #oboe
 
Testing
Videos
- Getting started with Oboe
 - Low Latency Audio - Because Your Ears Are Worth It (Android Dev Summit '18)
 - Winning on Android - How to optimize an Android audio app. (ADC '18)
 
Sample code and apps
- Sample apps can be found in the samples directory.
 - A complete "effects processor" app called FXLab can be found in the apps/fxlab folder.
 - Also check out the Rhythm Game codelab.
 
Third party sample code
- Ableton Link integration demo (author: jbloit)
 
Contributing
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
Version history
View the releases page.
