146 lines
5.0 KiB
C++
146 lines
5.0 KiB
C++
/*
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* Copyright (c) 2017-2019 Arm Limited.
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*
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef ARM_COMPUTE_TEST_VALIDATION_UTILS_H
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#define ARM_COMPUTE_TEST_VALIDATION_UTILS_H
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#include "arm_compute/core/Types.h"
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#include "tests/Globals.h"
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#include "tests/ILutAccessor.h"
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#include "tests/Types.h"
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#include <array>
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#include <random>
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#include <type_traits>
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#include <utility>
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#include <vector>
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namespace arm_compute
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{
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namespace test
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{
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namespace validation
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{
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/** Checks if a pixel has valid coordinates
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*
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* @param x X coordinate
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* @param y Y coordinate
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* @param width Width of the image
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* @param height Height of the image
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* @param border_size Border size
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*
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* @return True if pixel is valid else false
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*/
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inline bool is_valid_pixel_index(int x, int y, int width, int height, int border_size)
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{
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return ((x >= -border_size) && (y >= -border_size) && (x < (width + border_size)) && (y < height + border_size));
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}
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// Return a tensor element at a specified coordinate with different border modes
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template <typename T>
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T tensor_elem_at(const SimpleTensor<T> &src, Coordinates coord, BorderMode border_mode, T constant_border_value)
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{
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const int x = coord.x();
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const int y = coord.y();
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const int z = coord.z();
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const int width = src.shape().x();
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const int height = src.shape().y();
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const int depth = src.shape().z();
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// If coordinates beyond range of tensor's width or height
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if(x < 0 || y < 0 || z < 0 || x >= width || y >= height || z >= depth)
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{
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if(border_mode == BorderMode::REPLICATE)
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{
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coord.set(0, std::max(0, std::min(x, width - 1)));
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coord.set(1, std::max(0, std::min(y, height - 1)));
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}
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else
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{
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return constant_border_value;
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}
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}
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return src[coord2index(src.shape(), coord)];
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}
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template <typename T>
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T bilinear_policy(const SimpleTensor<T> &in, Coordinates id, float xn, float yn, BorderMode border_mode, T constant_border_value);
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/* Apply 2D spatial filter on a single element of @p in at coordinates @p coord
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*
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* - filter sizes have to be odd number
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* - Row major order of filter assumed
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* - TO_ZERO rounding policy assumed
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* - SATURATE convert policy assumed
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*/
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template <typename T, typename U, typename V>
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void apply_2d_spatial_filter(Coordinates coord, const SimpleTensor<T> &src, SimpleTensor<U> &dst, const TensorShape &filter_shape, const V *filter_itr, double scale, BorderMode border_mode,
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T constant_border_value = T(0))
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{
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double val = 0.;
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const int x = coord.x();
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const int y = coord.y();
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for(int j = y - static_cast<int>(filter_shape[1] / 2); j <= y + static_cast<int>(filter_shape[1] / 2); ++j)
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{
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for(int i = x - static_cast<int>(filter_shape[0] / 2); i <= x + static_cast<int>(filter_shape[0] / 2); ++i)
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{
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coord.set(0, i);
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coord.set(1, j);
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val += static_cast<double>(*filter_itr) * tensor_elem_at(src, coord, border_mode, constant_border_value);
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++filter_itr;
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}
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}
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coord.set(0, x);
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coord.set(1, y);
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dst[coord2index(src.shape(), coord)] = saturate_cast<U>(support::cpp11::trunc(val * scale));
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}
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RawTensor transpose(const RawTensor &src, int chunk_width = 1);
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/** Fill matrix random.
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*
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* @param[in,out] matrix Matrix
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*/
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template <std::size_t SIZE>
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inline void fill_warp_matrix(std::array<float, SIZE> &matrix)
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{
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std::mt19937 gen(library.get()->seed());
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std::uniform_real_distribution<float> dist(-1, 1);
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for(auto &x : matrix)
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{
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x = dist(gen);
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}
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if(SIZE == 9)
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{
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// This is only used in Warp Perspective, we set M[3][3] = 1 so that Z0 is not 0 and we avoid division by 0.
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matrix[8] = 1.f;
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}
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}
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bool valid_bilinear_policy(float xn, float yn, int width, int height, BorderMode border_mode);
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} // namespace validation
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} // namespace test
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} // namespace arm_compute
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#endif /* ARM_COMPUTE_TEST_VALIDATION_UTILS_H */
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