75 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2013 The Android Open Source Project
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *      http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #ifndef ANDROID_SURFACE_TEXTURE_GL_H
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| #define ANDROID_SURFACE_TEXTURE_GL_H
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| 
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| #include "GLTest.h"
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| 
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| #include "FrameWaiter.h"
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| #include "TextureRenderer.h"
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| 
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| #include <gui/GLConsumer.h>
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| #include <gui/Surface.h>
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| 
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| namespace android {
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| 
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| class FrameWaiter;
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| class GLConsumer;
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| class TextureRenderer;
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| 
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| class SurfaceTextureGLTest : public GLTest {
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| protected:
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|     enum { TEX_ID = 123 };
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| 
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|     void SetUp() {
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|         GLTest::SetUp();
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|         sp<IGraphicBufferProducer> producer;
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|         BufferQueue::createBufferQueue(&producer, &mConsumer);
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|         mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
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|                 true, false);
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|         mSTC = new Surface(producer);
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|         mANW = mSTC;
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|         mTextureRenderer = new TextureRenderer(TEX_ID, mST);
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|         ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
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|         mFW = new FrameWaiter;
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|         mST->setFrameAvailableListener(mFW);
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|     }
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| 
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|     void TearDown() {
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|         mTextureRenderer.clear();
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|         mANW.clear();
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|         mSTC.clear();
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|         mST.clear();
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|         GLTest::TearDown();
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|     }
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| 
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|     void drawTexture() {
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|         mTextureRenderer->drawTexture();
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|     }
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| 
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|     sp<IGraphicBufferConsumer> mConsumer;
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|     sp<GLConsumer> mST;
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|     sp<Surface> mSTC;
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|     sp<ANativeWindow> mANW;
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|     sp<TextureRenderer> mTextureRenderer;
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|     sp<FrameWaiter> mFW;
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| };
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| 
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| } // namespace android
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| 
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| #endif
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