68 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2013 The Android Open Source Project
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *      http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
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| #define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
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| 
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| #include "SurfaceTextureGL.h"
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| 
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| namespace android {
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| 
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| /*
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|  * This test fixture is for testing GL -> GL texture streaming.  It creates an
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|  * EGLSurface and an EGLContext for the image producer to use.
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|  */
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| class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
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| protected:
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|     SurfaceTextureGLToGLTest():
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|             mProducerEglSurface(EGL_NO_SURFACE),
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|             mProducerEglContext(EGL_NO_CONTEXT) {
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|     }
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| 
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|     virtual void SetUp() {
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|         SurfaceTextureGLTest::SetUp();
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|     }
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| 
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|     void SetUpWindowAndContext() {
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|         mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
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|                 mANW.get(), nullptr);
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|         ASSERT_EQ(EGL_SUCCESS, eglGetError());
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|         ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
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| 
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|         mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig,
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|                 EGL_NO_CONTEXT, getContextAttribs());
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|         ASSERT_EQ(EGL_SUCCESS, eglGetError());
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|         ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
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|     }
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| 
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|     virtual void TearDown() {
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|         if (mProducerEglContext != EGL_NO_CONTEXT) {
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|             eglDestroyContext(mEglDisplay, mProducerEglContext);
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|         }
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|         if (mProducerEglSurface != EGL_NO_SURFACE) {
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|             eglDestroySurface(mEglDisplay, mProducerEglSurface);
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|         }
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|         SurfaceTextureGLTest::TearDown();
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|     }
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| 
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|     EGLSurface mProducerEglSurface;
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|     EGLContext mProducerEglContext;
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| };
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| 
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| } // namespace android
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| 
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| #endif
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