86 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2013 The Android Open Source Project
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *      http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
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| #define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
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| 
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| #include "SurfaceTextureGL.h"
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| 
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| namespace android {
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| 
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| class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
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| protected:
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|     enum { SECOND_TEX_ID = 123 };
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|     enum { THIRD_TEX_ID = 456 };
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| 
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|     SurfaceTextureMultiContextGLTest():
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|             mSecondEglContext(EGL_NO_CONTEXT),
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|             mThirdEglContext(EGL_NO_CONTEXT) {
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|     }
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| 
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|     virtual void SetUp() {
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|         SurfaceTextureGLTest::SetUp();
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| 
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|         // Set up the secondary context and texture renderer.
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|         mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
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|                 EGL_NO_CONTEXT, getContextAttribs());
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|         ASSERT_EQ(EGL_SUCCESS, eglGetError());
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|         ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
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| 
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|         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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|                 mSecondEglContext));
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|         ASSERT_EQ(EGL_SUCCESS, eglGetError());
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|         mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
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|         ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
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| 
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|         // Set up the tertiary context and texture renderer.
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|         mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
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|                 EGL_NO_CONTEXT, getContextAttribs());
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|         ASSERT_EQ(EGL_SUCCESS, eglGetError());
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|         ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
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| 
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|         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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|                 mThirdEglContext));
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|         ASSERT_EQ(EGL_SUCCESS, eglGetError());
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|         mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
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|         ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
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| 
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|         // Switch back to the primary context to start the tests.
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|         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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|                 mEglContext));
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|     }
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| 
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|     virtual void TearDown() {
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|         if (mThirdEglContext != EGL_NO_CONTEXT) {
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|             eglDestroyContext(mEglDisplay, mThirdEglContext);
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|         }
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|         if (mSecondEglContext != EGL_NO_CONTEXT) {
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|             eglDestroyContext(mEglDisplay, mSecondEglContext);
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|         }
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|         SurfaceTextureGLTest::TearDown();
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|     }
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| 
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|     EGLContext mSecondEglContext;
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|     sp<TextureRenderer> mSecondTextureRenderer;
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| 
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|     EGLContext mThirdEglContext;
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|     sp<TextureRenderer> mThirdTextureRenderer;
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| };
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| 
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| }
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| 
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| #endif
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