47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright 2013 The Android Open Source Project
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *      http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #ifndef ANDROID_TEXTURE_RENDERER_H
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| #define ANDROID_TEXTURE_RENDERER_H
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| 
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| #include <GLES/gl.h>
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| 
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| #include <utils/RefBase.h>
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| 
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| namespace android {
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| 
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| class GLConsumer;
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| 
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| class TextureRenderer : public RefBase {
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| public:
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|     TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
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| 
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|     void SetUp();
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|     void drawTexture();
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| 
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| private:
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|     GLuint mTexName;
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|     sp<GLConsumer> mST;
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|     GLuint mPgm;
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|     GLint mPositionHandle;
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|     GLint mTexSamplerHandle;
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|     GLint mTexMatrixHandle;
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| };
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| 
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| } // namespace android
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| 
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| #endif
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