65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
/**
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* Copyright (c) 2021, The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <mapper-vts/2.1/MapperVts.h>
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#include <math/half.h>
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#include <math/vec3.h>
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#include <renderengine/ExternalTexture.h>
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#include <renderengine/RenderEngine.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/GraphicBufferAllocator.h>
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#include <ui/PixelFormat.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include "ReadbackVts.h"
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namespace aidl::android::hardware::graphics::composer3::vts {
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using ::android::hardware::graphics::mapper::V2_1::IMapper;
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using ::android::renderengine::DisplaySettings;
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using ::android::renderengine::ExternalTexture;
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using ::android::renderengine::RenderEngineCreationArgs;
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class TestRenderEngine {
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public:
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static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2;
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TestRenderEngine(const RenderEngineCreationArgs& args);
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~TestRenderEngine();
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void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers);
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void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage);
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void setDisplaySettings(DisplaySettings& displaySettings) {
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mDisplaySettings = displaySettings;
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};
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void drawLayers();
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void checkColorBuffer(const std::vector<Color>& expectedColors);
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::android::renderengine::RenderEngine& getInternalRenderEngine() { return *mRenderEngine; }
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private:
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common::PixelFormat mFormat;
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std::vector<::android::renderengine::LayerSettings> mCompositionLayers;
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std::unique_ptr<::android::renderengine::RenderEngine> mRenderEngine;
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std::vector<::android::renderengine::LayerSettings> mRenderLayers;
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::android::sp<::android::GraphicBuffer> mGraphicBuffer;
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DisplaySettings mDisplaySettings;
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};
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} // namespace aidl::android::hardware::graphics::composer3::vts
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