142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "common.h"
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#include "testBase.h"
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#if defined( __APPLE__ )
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#include <CL/cl_gl.h>
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#endif
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#include <algorithm>
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using namespace std;
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void calc_test_size_descriptors(sizevec_t* sizes, size_t nsizes)
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{
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// Need to limit array size according to GL device properties
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GLint maxTextureSize = 4096, maxTextureBufferSize = 4096, size;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureBufferSize);
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size = min(maxTextureSize, maxTextureBufferSize);
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RandomSeed seed( gRandomSeed );
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// Generate some random sizes (within reasonable ranges)
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for (size_t i = 0; i < nsizes; i++) {
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sizes[i].width = random_in_range( 2, min(size, 1<<(i+4)), seed );
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sizes[i].height = 1;
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sizes[i].depth = 1;
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}
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}
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int test_images_read_1D( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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GLenum targets[] = { GL_TEXTURE_1D };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_test_size_descriptors(sizes, nsizes);
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return test_images_read_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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int test_images_write_1D( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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GLenum targets[] = { GL_TEXTURE_1D };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_test_size_descriptors(sizes, nsizes);
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return test_images_write_common( device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes );
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}
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int test_images_1D_getinfo( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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GLenum targets[] = { GL_TEXTURE_1D };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_test_size_descriptors(sizes, nsizes);
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return test_images_get_info_common( device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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int test_images_read_texturebuffer( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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GLenum targets[] = { GL_TEXTURE_BUFFER };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_test_size_descriptors(sizes, nsizes);
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return test_images_read_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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int test_images_write_texturebuffer( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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GLenum targets[] = { GL_TEXTURE_BUFFER };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_test_size_descriptors(sizes, nsizes);
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return test_images_write_common( device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes );
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}
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int test_images_texturebuffer_getinfo( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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GLenum targets[] = { GL_TEXTURE_BUFFER };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_test_size_descriptors(sizes, nsizes);
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return test_images_get_info_common( device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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