189 lines
5.9 KiB
C++
189 lines
5.9 KiB
C++
//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "testBase.h"
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#include "common.h"
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#if defined( __APPLE__ )
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#include <CL/cl_gl.h>
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#endif
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#include <algorithm>
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using namespace std;
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#pragma mark -
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#pragma mark _2D read tests
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void calc_2D_test_size_descriptors(sizevec_t* sizes, size_t nsizes)
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{
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// Need to limit array size according to GL device properties
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// Need to limit texture size according to GL device properties
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GLint maxTextureSize = 4096, maxTextureRectangleSize = 4096, size;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &maxTextureRectangleSize);
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size = min(maxTextureSize, maxTextureRectangleSize);
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RandomSeed seed( gRandomSeed );
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// Generate some random sizes (within reasonable ranges)
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for (size_t i = 0; i < nsizes; i++) {
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sizes[i].width = random_in_range( 2, min(size, 1<<(i+4)), seed );
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sizes[i].height = random_in_range( 2, min(size, 1<<(i+4)), seed );
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sizes[i].depth = 1;
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}
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}
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void calc_cube_test_size_descriptors(sizevec_t* sizes, size_t nsizes)
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{
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// Need to limit array size according to GL device properties
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// Need to limit texture size according to GL device properties
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GLint maxQubeMapSize = 4096;
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glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxQubeMapSize);
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RandomSeed seed( gRandomSeed );
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// Generate some random sizes (within reasonable ranges)
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for (size_t i = 0; i < nsizes; i++) {
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sizes[i].width = sizes[i].height = random_in_range( 2, min(maxQubeMapSize, 1<<(i+4)), seed );
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sizes[i].depth = 1;
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}
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}
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int test_images_read_2D( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_EXT };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_2D_test_size_descriptors(sizes, nsizes);
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return test_images_read_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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int test_images_read_cube( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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GLenum targets[] = {
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_cube_test_size_descriptors(sizes, nsizes);
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return test_images_read_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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#pragma mark -
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#pragma mark _2D write tests
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#include "common.h"
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int test_images_write( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_EXT };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_2D_test_size_descriptors(sizes, nsizes);
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return test_images_write_common( device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes );
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}
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int test_images_write_cube( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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GLenum targets[] = {
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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};
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_cube_test_size_descriptors(sizes, nsizes);
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return test_images_write_common( device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes );
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}
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#pragma mark -
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#pragma mark _2D get info tests
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int test_images_2D_getinfo( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_EXT };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_2D_test_size_descriptors(sizes, nsizes);
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return test_images_get_info_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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int test_images_cube_getinfo( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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{
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GLenum targets[] = {
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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};
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 8;
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sizevec_t sizes[nsizes];
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calc_cube_test_size_descriptors(sizes, nsizes);
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return test_images_get_info_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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