141 lines
3.3 KiB
C++
141 lines
3.3 KiB
C++
/*-------------------------------------------------------------------------
|
|
* drawElements Quality Program OpenGL ES 3.0 Module
|
|
* -------------------------------------------------
|
|
*
|
|
* Copyright 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*//*!
|
|
* \file
|
|
* \brief Performance tests.
|
|
*//*--------------------------------------------------------------------*/
|
|
|
|
#include "es3pPerformanceTests.hpp"
|
|
|
|
#include "es3pBlendTests.hpp"
|
|
#include "es3pTextureFormatTests.hpp"
|
|
#include "es3pTextureFilteringTests.hpp"
|
|
#include "es3pTextureCountTests.hpp"
|
|
#include "es3pShaderOperatorTests.hpp"
|
|
#include "es3pShaderControlStatementTests.hpp"
|
|
#include "es3pShaderCompilerTests.hpp"
|
|
#include "es3pShaderOptimizationTests.hpp"
|
|
#include "es3pRedundantStateChangeTests.hpp"
|
|
#include "es3pStateChangeCallTests.hpp"
|
|
#include "es3pStateChangeTests.hpp"
|
|
#include "es3pBufferDataUploadTests.hpp"
|
|
#include "es3pDepthTests.hpp"
|
|
|
|
namespace deqp
|
|
{
|
|
namespace gles3
|
|
{
|
|
namespace Performance
|
|
{
|
|
|
|
// TextureTestGroup
|
|
|
|
class TextureTestGroup : public TestCaseGroup
|
|
{
|
|
public:
|
|
TextureTestGroup (Context& context)
|
|
: TestCaseGroup(context, "texture", "Texture Performance Tests")
|
|
{
|
|
}
|
|
|
|
virtual void init (void)
|
|
{
|
|
addChild(new TextureFormatTests (m_context));
|
|
addChild(new TextureFilteringTests (m_context));
|
|
addChild(new TextureCountTests (m_context));
|
|
}
|
|
};
|
|
|
|
// ShadersTestGroup
|
|
|
|
class ShadersTestGroup : public TestCaseGroup
|
|
{
|
|
public:
|
|
ShadersTestGroup (Context& context)
|
|
: TestCaseGroup(context, "shader", "Shader Performance Tests")
|
|
{
|
|
}
|
|
|
|
virtual void init (void)
|
|
{
|
|
addChild(new ShaderOperatorTests (m_context));
|
|
addChild(new ShaderControlStatementTests (m_context));
|
|
}
|
|
};
|
|
|
|
// APITests
|
|
|
|
class APITests : public TestCaseGroup
|
|
{
|
|
public:
|
|
APITests (Context& context)
|
|
: TestCaseGroup(context, "api", "API Performance Tests")
|
|
{
|
|
}
|
|
|
|
virtual void init (void)
|
|
{
|
|
addChild(new StateChangeCallTests (m_context));
|
|
addChild(new StateChangeTests (m_context));
|
|
addChild(new RedundantStateChangeTests (m_context));
|
|
}
|
|
};
|
|
|
|
// BufferTestGroup
|
|
|
|
class BufferTestGroup : public TestCaseGroup
|
|
{
|
|
public:
|
|
BufferTestGroup (Context& context)
|
|
: TestCaseGroup(context, "buffer", "Buffer Performance Tests")
|
|
{
|
|
}
|
|
|
|
virtual void init (void)
|
|
{
|
|
addChild(new BufferDataUploadTests (m_context));
|
|
}
|
|
};
|
|
|
|
// PerformanceTests
|
|
|
|
PerformanceTests::PerformanceTests (Context& context)
|
|
: TestCaseGroup(context, "performance", "Performance Tests")
|
|
{
|
|
}
|
|
|
|
PerformanceTests::~PerformanceTests (void)
|
|
{
|
|
}
|
|
|
|
void PerformanceTests::init (void)
|
|
{
|
|
addChild(new BlendTests (m_context));
|
|
addChild(new TextureTestGroup (m_context));
|
|
addChild(new ShadersTestGroup (m_context));
|
|
addChild(new ShaderCompilerTests (m_context));
|
|
addChild(new APITests (m_context));
|
|
addChild(new BufferTestGroup (m_context));
|
|
addChild(new DepthTests (m_context));
|
|
}
|
|
|
|
} // Performance
|
|
} // gles3
|
|
} // deqp
|