89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*-------------------------------------------------------------------------
|
|
* drawElements Quality Program OpenGL ES 3.0 Module
|
|
* -------------------------------------------------
|
|
*
|
|
* Copyright 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*//*!
|
|
* \file
|
|
* \brief Texture count performance tests.
|
|
*//*--------------------------------------------------------------------*/
|
|
|
|
#include "es3pTextureCountTests.hpp"
|
|
#include "es3pTextureCases.hpp"
|
|
#include "gluStrUtil.hpp"
|
|
|
|
#include "deStringUtil.hpp"
|
|
|
|
#include "glwEnums.hpp"
|
|
|
|
using std::string;
|
|
|
|
namespace deqp
|
|
{
|
|
namespace gles3
|
|
{
|
|
namespace Performance
|
|
{
|
|
|
|
TextureCountTests::TextureCountTests (Context& context)
|
|
: TestCaseGroup(context, "count", "Texture Count Performance Tests")
|
|
{
|
|
}
|
|
|
|
TextureCountTests::~TextureCountTests (void)
|
|
{
|
|
}
|
|
|
|
void TextureCountTests::init (void)
|
|
{
|
|
static const struct
|
|
{
|
|
const char* name;
|
|
deUint32 internalFormat;
|
|
} texFormats[] =
|
|
{
|
|
{ "rgb565", GL_RGB565 },
|
|
{ "rgb8", GL_RGB8 },
|
|
{ "rgba8", GL_RGBA8 },
|
|
{ "rgba8ui", GL_RGBA8UI },
|
|
{ "rg16f", GL_RG16F },
|
|
{ "rgba16f", GL_RGBA16F },
|
|
{ "rgba32f", GL_RGBA32F }
|
|
};
|
|
static const int texCounts[] = { 1, 2, 4, 8 };
|
|
|
|
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
|
|
{
|
|
for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++)
|
|
{
|
|
deUint32 format = texFormats[formatNdx].internalFormat;
|
|
deUint32 wrapS = GL_CLAMP_TO_EDGE;
|
|
deUint32 wrapT = GL_CLAMP_TO_EDGE;
|
|
deUint32 minFilter = GL_NEAREST;
|
|
deUint32 magFilter = GL_NEAREST;
|
|
int numTextures = texCounts[cntNdx];
|
|
string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
|
|
string description = glu::getTextureFormatName(format);
|
|
|
|
addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
|
|
}
|
|
}
|
|
}
|
|
|
|
} // Performance
|
|
} // gles3
|
|
} // deqp
|