167 lines
7.0 KiB
Python
167 lines
7.0 KiB
Python
# -*- coding: utf-8 -*-
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#-------------------------------------------------------------------------
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# drawElements Quality Program utilities
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# --------------------------------------
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#
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# Copyright 2015 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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#-------------------------------------------------------------------------
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import sys
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import string
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from genutil import *
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# Templates
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INVALID_TEXTURE_FUNC_TEMPLATE = """
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case ${{NAME}}
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expect compile_fail
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values {}
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version 300 es
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both ""
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#version 300 es
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precision mediump float;
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${DECLARATIONS}
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uniform mediump ${{SAMPLERTYPE}} s;
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void main()
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{
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${SETUP}
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${POSITION_FRAG_COLOR} = vec4(${{LOOKUP}});
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${OUTPUT}
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}
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""
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end
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"""[1:-1]
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# Classes
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def getValueExpr (argType):
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return "%s(0)" % argType
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class InvalidTexFuncCase(ShaderCase):
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def __init__(self, funcname, args):
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self.name = string.join([s.lower() for s in [funcname] + args], "_")
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self.funcname = funcname
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self.args = args
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def __str__(self):
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samplerType = self.args[0]
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lookup = self.funcname + "(s"
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for arg in self.args[1:]:
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lookup += ", %s" % getValueExpr(arg)
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lookup += ")"
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params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
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return fillTemplate(INVALID_TEXTURE_FUNC_TEMPLATE, params)
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# Invalid lookup cases
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# \note Does not include cases that don't make sense
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INVALID_TEX_FUNC_CASES = [
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# texture
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InvalidTexFuncCase("texture", ["sampler3DShadow", "vec4"]),
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InvalidTexFuncCase("texture", ["sampler2DArrayShadow", "vec4", "float"]),
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# textureProj
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InvalidTexFuncCase("textureProj", ["samplerCube", "vec4"]),
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InvalidTexFuncCase("textureProj", ["isamplerCube", "vec4"]),
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InvalidTexFuncCase("textureProj", ["usamplerCube", "vec4"]),
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InvalidTexFuncCase("textureProj", ["samplerCube", "vec4", "float"]),
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InvalidTexFuncCase("textureProj", ["isamplerCube", "vec4", "float"]),
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InvalidTexFuncCase("textureProj", ["usamplerCube", "vec4", "float"]),
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InvalidTexFuncCase("textureProj", ["sampler2DArrayShadow", "vec4"]),
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InvalidTexFuncCase("textureProj", ["sampler2DArrayShadow", "vec4", "float"]),
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# textureLod
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InvalidTexFuncCase("textureLod", ["samplerCubeShadow", "vec4", "float"]),
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InvalidTexFuncCase("textureLod", ["sampler2DArrayShadow", "vec4", "float"]),
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# textureOffset
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InvalidTexFuncCase("textureOffset", ["samplerCube", "vec3", "ivec2"]),
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InvalidTexFuncCase("textureOffset", ["isamplerCube", "vec3", "ivec2"]),
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InvalidTexFuncCase("textureOffset", ["usamplerCube", "vec3", "ivec2"]),
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InvalidTexFuncCase("textureOffset", ["samplerCube", "vec3", "ivec3"]),
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InvalidTexFuncCase("textureOffset", ["isamplerCube", "vec3", "ivec3"]),
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InvalidTexFuncCase("textureOffset", ["usamplerCube", "vec3", "ivec3"]),
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InvalidTexFuncCase("textureOffset", ["samplerCube", "vec3", "ivec2", "float"]),
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InvalidTexFuncCase("textureOffset", ["samplerCube", "vec3", "ivec3", "float"]),
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InvalidTexFuncCase("textureOffset", ["sampler2DArray", "vec3", "ivec3"]),
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InvalidTexFuncCase("textureOffset", ["sampler2DArray", "vec3", "ivec3", "float"]),
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InvalidTexFuncCase("textureOffset", ["samplerCubeShadow", "vec4", "ivec2"]),
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InvalidTexFuncCase("textureOffset", ["samplerCubeShadow", "vec4", "ivec3"]),
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InvalidTexFuncCase("textureOffset", ["sampler2DArrayShadow", "vec4", "ivec2"]),
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InvalidTexFuncCase("textureOffset", ["sampler2DArrayShadow", "vec4", "ivec2", "float"]),
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# texelFetch
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InvalidTexFuncCase("texelFetch", ["samplerCube", "ivec3", "int"]),
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InvalidTexFuncCase("texelFetch", ["isamplerCube", "ivec3", "int"]),
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InvalidTexFuncCase("texelFetch", ["usamplerCube", "ivec3", "int"]),
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InvalidTexFuncCase("texelFetch", ["sampler2DShadow", "ivec2", "int"]),
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InvalidTexFuncCase("texelFetch", ["samplerCubeShadow", "ivec3", "int"]),
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InvalidTexFuncCase("texelFetch", ["sampler2DArrayShadow", "ivec3", "int"]),
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# texelFetchOffset
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InvalidTexFuncCase("texelFetch", ["samplerCube", "ivec3", "int", "ivec3"]),
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InvalidTexFuncCase("texelFetch", ["sampler2DShadow", "ivec2", "int", "ivec2"]),
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InvalidTexFuncCase("texelFetch", ["samplerCubeShadow", "ivec3", "int", "ivec3"]),
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InvalidTexFuncCase("texelFetch", ["sampler2DArrayShadow", "ivec3", "int", "ivec3"]),
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# textureProjOffset
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InvalidTexFuncCase("textureProjOffset", ["samplerCube", "vec4", "ivec2"]),
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InvalidTexFuncCase("textureProjOffset", ["samplerCube", "vec4", "ivec3"]),
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InvalidTexFuncCase("textureProjOffset", ["samplerCubeShadow", "vec4", "ivec3"]),
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InvalidTexFuncCase("textureProjOffset", ["sampler2DArrayShadow", "vec4", "ivec2"]),
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InvalidTexFuncCase("textureProjOffset", ["sampler2DArrayShadow", "vec4", "ivec3"]),
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# textureLodOffset
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InvalidTexFuncCase("textureLodOffset", ["samplerCube", "vec3", "float", "ivec2"]),
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InvalidTexFuncCase("textureLodOffset", ["samplerCube", "vec3", "float", "ivec3"]),
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InvalidTexFuncCase("textureLodOffset", ["samplerCubeShadow", "vec3", "float", "ivec3"]),
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InvalidTexFuncCase("textureLodOffset", ["sampler2DArrayShadow", "vec3", "float", "ivec2"]),
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InvalidTexFuncCase("textureLodOffset", ["sampler2DArrayShadow", "vec3", "float", "ivec3"]),
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# textureProjLod
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InvalidTexFuncCase("textureProjLod", ["samplerCube", "vec4", "float"]),
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InvalidTexFuncCase("textureProjLod", ["sampler2DArray", "vec4", "float"]),
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InvalidTexFuncCase("textureProjLod", ["sampler2DArrayShadow", "vec4", "float"]),
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# textureGrad
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InvalidTexFuncCase("textureGrad", ["sampler2DArray", "vec3", "vec3", "vec3"]),
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# textureGradOffset
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InvalidTexFuncCase("textureGradOffset", ["samplerCube", "vec3", "vec3", "vec3", "ivec2"]),
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InvalidTexFuncCase("textureGradOffset", ["samplerCube", "vec3", "vec3", "vec3", "ivec3"]),
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InvalidTexFuncCase("textureGradOffset", ["samplerCubeShadow", "vec4", "vec3", "vec3", "ivec2"]),
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InvalidTexFuncCase("textureGradOffset", ["samplerCubeShadow", "vec4", "vec3", "vec3", "ivec3"]),
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# textureProjGrad
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InvalidTexFuncCase("textureProjGrad", ["samplerCube", "vec4", "vec3", "vec3"]),
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InvalidTexFuncCase("textureProjGrad", ["sampler2DArray", "vec4", "vec2", "vec2"]),
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# textureProjGradOffset
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InvalidTexFuncCase("textureProjGradOffset", ["samplerCube", "vec4", "vec3", "vec3", "ivec2"]),
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InvalidTexFuncCase("textureProjGradOffset", ["samplerCube", "vec4", "vec3", "vec3", "ivec3"]),
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InvalidTexFuncCase("textureProjGradOffset", ["sampler2DArray", "vec4", "vec2", "vec2", "ivec2"]),
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InvalidTexFuncCase("textureProjGradOffset", ["sampler2DArray", "vec4", "vec2", "vec2", "ivec3"])
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]
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if __name__ == "__main__":
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print("Generating shader case files.")
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writeAllCases("invalid_texture_functions.test", INVALID_TEX_FUNC_CASES)
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