289 lines
12 KiB
C++
289 lines
12 KiB
C++
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.1 Module
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* -------------------------------------------------
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*
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* Copyright 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Texture Param State Query tests.
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*//*--------------------------------------------------------------------*/
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#include "es31fTextureStateQueryTests.hpp"
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#include "glsTextureStateQueryTests.hpp"
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#include "glsStateQueryUtil.hpp"
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#include "glwEnums.hpp"
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namespace deqp
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{
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namespace gles31
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{
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namespace Functional
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{
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using namespace gls::StateQueryUtil;
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using namespace gls::TextureStateQueryTests;
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static const char* getVerifierSuffix (QueryType type)
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{
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switch (type)
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{
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case QUERY_TEXTURE_PARAM_FLOAT:
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case QUERY_TEXTURE_PARAM_FLOAT_VEC4: return "_float";
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case QUERY_TEXTURE_PARAM_INTEGER:
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case QUERY_TEXTURE_PARAM_INTEGER_VEC4: return "_integer";
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case QUERY_TEXTURE_PARAM_PURE_INTEGER:
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case QUERY_TEXTURE_PARAM_PURE_INTEGER_VEC4: return "_pure_int";
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case QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER:
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case QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER_VEC4: return "_pure_uint";
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default:
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DE_ASSERT(DE_FALSE);
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return DE_NULL;
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}
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}
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static bool isIsVectorQuery (TesterType tester)
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{
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return tester == TESTER_TEXTURE_BORDER_COLOR;
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}
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static bool isExtendedParamQuery (TesterType tester)
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{
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return tester == TESTER_TEXTURE_WRAP_S_CLAMP_TO_BORDER ||
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tester == TESTER_TEXTURE_WRAP_T_CLAMP_TO_BORDER ||
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tester == TESTER_TEXTURE_WRAP_R_CLAMP_TO_BORDER;
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}
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TextureStateQueryTests::TextureStateQueryTests (Context& context)
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: TestCaseGroup(context, "texture", "Texture State Query tests")
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{
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}
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TextureStateQueryTests::~TextureStateQueryTests (void)
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{
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}
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void TextureStateQueryTests::init (void)
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{
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static const QueryType scalarVerifiers[] =
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{
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QUERY_TEXTURE_PARAM_INTEGER,
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QUERY_TEXTURE_PARAM_FLOAT,
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QUERY_TEXTURE_PARAM_PURE_INTEGER,
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QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER,
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};
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static const QueryType nonPureVerifiers[] =
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{
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QUERY_TEXTURE_PARAM_INTEGER,
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QUERY_TEXTURE_PARAM_FLOAT,
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};
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static const QueryType vec4Verifiers[] =
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{
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QUERY_TEXTURE_PARAM_INTEGER_VEC4,
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QUERY_TEXTURE_PARAM_FLOAT_VEC4,
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QUERY_TEXTURE_PARAM_PURE_INTEGER_VEC4,
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QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER_VEC4,
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};
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#define FOR_EACH_VERIFIER(VERIFIERS, X) \
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for (int verifierNdx = 0; verifierNdx < DE_LENGTH_OF_ARRAY(VERIFIERS); ++verifierNdx) \
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{ \
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const char* verifierSuffix = getVerifierSuffix((VERIFIERS)[verifierNdx]); \
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const QueryType verifier = (VERIFIERS)[verifierNdx]; \
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targetGroup->addChild(X); \
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}
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static const struct
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{
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const char* name;
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glw::GLenum target;
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bool newInGLES31;
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} textureTargets[] =
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{
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{ "texture_2d", GL_TEXTURE_2D, false, },
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{ "texture_3d", GL_TEXTURE_3D, false, },
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{ "texture_2d_array", GL_TEXTURE_2D_ARRAY, false, },
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{ "texture_cube_map", GL_TEXTURE_CUBE_MAP, false, },
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{ "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, true, },
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{ "texture_2d_multisample_array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, true, }, // GL_OES_texture_storage_multisample_2d_array
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{ "texture_buffer", GL_TEXTURE_BUFFER, true, }, // GL_EXT_texture_buffer
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{ "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, true, }, // GL_EXT_texture_cube_map_array
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};
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static const struct
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{
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const char* name;
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const char* desc;
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TesterType tester;
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bool newInGLES31;
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} states[] =
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{
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{ "texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R, false },
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{ "texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G, false },
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{ "texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B, false },
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{ "texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A, false },
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{ "texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S, false },
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{ "texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T, false },
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{ "texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R, false },
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{ "texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER, false },
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{ "texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER, false },
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{ "texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD, false },
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{ "texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD, false },
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{ "texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL, false },
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{ "texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL, false },
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{ "texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE, false },
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{ "texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC, false },
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{ "texture_immutable_levels", "TEXTURE_IMMUTABLE_LEVELS", TESTER_TEXTURE_IMMUTABLE_LEVELS, false },
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{ "texture_immutable_format", "TEXTURE_IMMUTABLE_FORMAT", TESTER_TEXTURE_IMMUTABLE_FORMAT, false },
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{ "depth_stencil_mode", "DEPTH_STENCIL_TEXTURE_MODE", TESTER_DEPTH_STENCIL_TEXTURE_MODE, true },
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{ "texture_srgb_decode", "TEXTURE_SRGB_DECODE_EXT", TESTER_TEXTURE_SRGB_DECODE_EXT, true },
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{ "texture_border_color", "TEXTURE_BORDER_COLOR", TESTER_TEXTURE_BORDER_COLOR, true },
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{ "texture_wrap_s_clamp_to_border", "TEXTURE_WRAP_S_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_S_CLAMP_TO_BORDER, true },
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{ "texture_wrap_t_clamp_to_border", "TEXTURE_WRAP_T_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_T_CLAMP_TO_BORDER, true },
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{ "texture_wrap_r_clamp_to_border", "TEXTURE_WRAP_R_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_R_CLAMP_TO_BORDER, true },
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};
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static const struct
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{
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const char* name;
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const char* desc;
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QueryType verifier;
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} pureSetters[] =
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{
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{ "set_pure_int", "Set state with pure int", QUERY_TEXTURE_PARAM_PURE_INTEGER },
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{ "set_pure_uint", "Set state with pure unsigned int", QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER },
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};
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static const struct
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{
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const char* name;
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const char* desc;
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TesterType intTester;
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TesterType uintTester;
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} pureStates[] =
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{
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{ "texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_R_SET_PURE_UINT },
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{ "texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_G_SET_PURE_UINT },
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{ "texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_B_SET_PURE_UINT },
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{ "texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_A_SET_PURE_UINT },
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{ "texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S_SET_PURE_INT, TESTER_TEXTURE_WRAP_S_SET_PURE_UINT },
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{ "texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T_SET_PURE_INT, TESTER_TEXTURE_WRAP_T_SET_PURE_UINT },
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{ "texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R_SET_PURE_INT, TESTER_TEXTURE_WRAP_R_SET_PURE_UINT },
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{ "texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER_SET_PURE_INT, TESTER_TEXTURE_MAG_FILTER_SET_PURE_UINT },
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{ "texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER_SET_PURE_INT, TESTER_TEXTURE_MIN_FILTER_SET_PURE_UINT },
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{ "texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD_SET_PURE_INT, TESTER_TEXTURE_MIN_LOD_SET_PURE_UINT },
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{ "texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD_SET_PURE_INT, TESTER_TEXTURE_MAX_LOD_SET_PURE_UINT },
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{ "texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL_SET_PURE_INT, TESTER_TEXTURE_BASE_LEVEL_SET_PURE_UINT },
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{ "texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL_SET_PURE_INT, TESTER_TEXTURE_MAX_LEVEL_SET_PURE_UINT },
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{ "texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE_SET_PURE_INT, TESTER_TEXTURE_COMPARE_MODE_SET_PURE_UINT },
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{ "texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC_SET_PURE_INT, TESTER_TEXTURE_COMPARE_FUNC_SET_PURE_UINT },
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// \note texture_immutable_levels is not settable
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// \note texture_immutable_format is not settable
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{ "depth_stencil_mode", "DEPTH_STENCIL_TEXTURE_MODE", TESTER_DEPTH_STENCIL_TEXTURE_MODE_SET_PURE_INT, TESTER_DEPTH_STENCIL_TEXTURE_MODE_SET_PURE_UINT },
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{ "texture_srgb_decode", "TEXTURE_SRGB_DECODE_EXT", TESTER_TEXTURE_SRGB_DECODE_EXT_SET_PURE_INT, TESTER_TEXTURE_SRGB_DECODE_EXT_SET_PURE_UINT },
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// \note texture_border_color is already checked
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// \note texture_wrap_*_clamp_to_border brings no additional coverage
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};
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for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(textureTargets); ++targetNdx)
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{
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tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, textureTargets[targetNdx].name, textureTargets[targetNdx].name);
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addChild(targetGroup);
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if (textureTargets[targetNdx].newInGLES31)
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{
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targetGroup->addChild(createIsTextureTest(m_testCtx,
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m_context.getRenderContext(),
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"is_texture",
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"IsTexture",
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textureTargets[targetNdx].target));
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}
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for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(states); ++stateNdx)
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{
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if (!isLegalTesterForTarget(textureTargets[targetNdx].target, states[stateNdx].tester))
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continue;
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// for old targets, check only new states
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if (!textureTargets[targetNdx].newInGLES31 && !states[stateNdx].newInGLES31)
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continue;
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if (isExtendedParamQuery(states[stateNdx].tester))
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{
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// no need to cover for all getters if the only thing new is the param name
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FOR_EACH_VERIFIER(nonPureVerifiers, createTexParamTest(m_testCtx,
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m_context.getRenderContext(),
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std::string() + states[stateNdx].name + verifierSuffix,
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states[stateNdx].desc,
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verifier,
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textureTargets[targetNdx].target,
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states[stateNdx].tester))
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}
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else if (isIsVectorQuery(states[stateNdx].tester))
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{
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FOR_EACH_VERIFIER(vec4Verifiers, createTexParamTest(m_testCtx,
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m_context.getRenderContext(),
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std::string() + states[stateNdx].name + verifierSuffix,
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states[stateNdx].desc,
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verifier,
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textureTargets[targetNdx].target,
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states[stateNdx].tester))
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}
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else
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{
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FOR_EACH_VERIFIER(scalarVerifiers, createTexParamTest(m_testCtx,
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m_context.getRenderContext(),
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std::string() + states[stateNdx].name + verifierSuffix,
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states[stateNdx].desc,
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verifier,
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textureTargets[targetNdx].target,
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states[stateNdx].tester))
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}
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}
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}
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#undef FOR_EACH_VERIFIER
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// set_pure_uint
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// set_pure_int
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for (int setterNdx = 0; setterNdx < DE_LENGTH_OF_ARRAY(pureSetters); ++setterNdx)
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{
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tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, pureSetters[setterNdx].name, pureSetters[setterNdx].desc);
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addChild(targetGroup);
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for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(pureStates); ++stateNdx)
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{
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const TesterType tester = (pureSetters[setterNdx].verifier == QUERY_TEXTURE_PARAM_PURE_INTEGER) ? (pureStates[stateNdx].intTester)
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: (pureSetters[setterNdx].verifier == QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER) ? (pureStates[stateNdx].uintTester)
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: (TESTER_LAST);
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// need 3d texture to test R wrap
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const glw::GLenum target = (pureStates[stateNdx].intTester == TESTER_TEXTURE_WRAP_R_SET_PURE_INT) ? (GL_TEXTURE_3D) : (GL_TEXTURE_2D);
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targetGroup->addChild(createTexParamTest(m_testCtx,
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m_context.getRenderContext(),
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std::string() + pureStates[stateNdx].name,
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pureStates[stateNdx].desc,
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pureSetters[setterNdx].verifier,
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target,
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tester));
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}
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}
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}
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} // Functional
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} // gles31
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} // deqp
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